Colonists need better AI for hungry/tired

Started by GlassDeviant, January 29, 2015, 12:36:27 PM

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GlassDeviant

Currently, my colonists will let themselves get to the limit of starvation and hunger, causing huge negative mood, before they will give up their present activity and go seeking food and a warm bed, some moreso than others.

In 2015, I will not let myself go hungry, even when there's something to do. I might once in a while lose track of time, but my stomach will jolt me out of my zen groove long before I am ready to abandon my morals and go on a killing spree due to starvation despite having 200 boxes of cereal in my cupboard. A.D. 5500 peeps will certainly not be so unwilling to let their fundamental needs go unsatisfied for so long when there is plenty for the taking.


inman30

I agree... After a raid my doctors, all they will do is heal and they'll start starving to death I have to liberate them of doctors for the moment so they'll eat...

BinaryBlackhole

Sometimes you need your doctors to suffer so they save others but without a option to force them to eat we have to lock them in a room I hate micro managing.

skullywag

Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

inman30


GlassDeviant

"Let's hope so" - nameless thug from VtmB game