Final raid

Started by tommytom, February 28, 2015, 03:19:32 PM

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tommytom

I posted something similar in the "faction negotiations" thread, but maybe have a final "boss battle" where you somehow trigger pissing everyone off so they all attack you (testing nuclear weapons?). Last stand, as it were.

Would really go well with colonies have finite populations. Basically, they just keep coming until every single one has died or you have. You could always chicken out and escape, or maybe make it so the nuclear detonation set off an EMP that fries all electronics (If you built a spaceship, it's fried).

Johnny Masters

I often thought of this as a way to limit huge hordes to somewhat of a player decision and perhaps  tied to the endgame goals. For example, to finish the ship you need a piece of equipment that in order to have it you might have to piss off some people (raiders) or perhaps the raiders want it for themselves, thus starting a last stand. Or a possible endgame is building instead of a ship some sort of beacon, that upon completion would trigger a mechanoid invasion. Those are some crude samples ofc, but you get the gist, some sort of player-decision-triggered (perhaps plot-wise should ever) last stand/invasion/boss battle/something something.

tommytom

Haven't built a ship yet, but I was under the impression that it did in fact start a mech raid drop.

tommytom

Hmm. And as far as a win condition, you would nuke everyone and there would be no more raids and some type of energy shield that prevents drops from raiders or mechs. You could then do an endless sandbox or just exit. If you lose everyone, well you lost the boss battle. Tough luck. Maybe the raiders triggers one of your test nukes to go off and it ends in a huge explosion. lol.