[mod request] STALKER mod!

Started by kirraz, January 04, 2015, 10:05:24 PM

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kirraz

I am a big fan of the STALKER franchise and while playing STALKER Call of Pripyat today I though, why hasn't this been implemented into RimWorld yet! I would try my hand at modding in the game, but I have absolutely no skill in modding RimWorld! It would be great to be able to pick up a AN94 and have my colonists get mowed down by a Monolith squad or to be eaten by a Chimera! It would be absolutely amazing to suit up one of my colonists in a full exoskeleton and have him/her protect the others while they mine/dig a base suitable to protect against the humans, beasts, zombies, and emissions from this planet! Then after the emission have my colonists go out and scrounge artifacts that give them buffs!

emissions http://stalker.wikia.com/wiki/Emission
mutants http://stalker.wikia.com/wiki/List_of_mutants
artifacts http://stalker.wikia.com/wiki/Category:Artifacts#
weapons - any modern day mod
armor
http://stalker.wikia.com/wiki/Category:Shadow_of_Chernobyl_Armour
http://stalker.wikia.com/wiki/Category:Clear_Sky_Armour
http://stalker.wikia.com/wiki/Category:Call_of_Pripyat_Armour

factions http://stalker.wikia.com/wiki/Factions

this would in my opinion be one of the best mods out there for RimWorld and would be very enjoyable to play through! Making and Emission proof base where I could make a STALKER clan would be very enjoyable and I believe that some other STALKER fans would enjoy it!

kirraz

Just thought, Would be cool to be able to debuff enemies by creating your own emission by making super expensive generators as how the emissions were supposed to be created in STALKER

http://stalker.wikia.com/wiki/Generators

like being exposed to the generators kill everyone exposed in a non emission protected zone is killed or turned into zombies who kill everything and wander aimlessly even your own colonists who are unprotected from the emission. Like give the from activation to effect like 10 seconds and requires alot of uranium or another material.

Coenmcj

Praise unto the monolith for such a glorious mod request!

Would be interesting to see Bloodsuckers done in Rimworld, although it might need to be the clear sky variant, the kind that can't be killed while invisible.
All the critters would need to be in a psychotic state to ensure that they would attack anything and everything they see.

We have Stargate, why not STALKER?
Would be pretty awesome to see this in Rimworld, two of my favourite games merged into one glorious whole.
Moderator on discord.gg/rimworld come join us! We don't bite

FrozenDefender

Ooooh this would be fun, bloodsuckers and chimeras, a guy named strelok in a seva suit and his mate wolf with exoskeleton using g36, streloks would ofc use the vintorez or vintar was it called in soc but anyway, this would be a must have mod
factions would be funny to see, monolith, duty, clearsky, free stalkers, freedom, and bandits / renegades... oooh i dream of this mod already