Tynan, you CANT do that!!! (Theoretically)

Started by userfredle, March 05, 2015, 04:26:24 PM

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warden

Quote from: Darkhymn on March 06, 2015, 03:42:18 AM
if the big reasons for the break are hunger or exhaustion, it would make more sense to me if they simply dropped what they were doing - regardless of what was going on around them - to find a meal and a bed, outside of the player's control until they rise above the break threshold.

Agreed. They should just say "screw this, i'm taking a break" and actually go eat and sleep if it's hunger or being tired that causes the breakdown.

userfredle

Quote from: Darkhymn on March 06, 2015, 03:42:18 AM


I feel like the soft breaks could use some work. If it's primarily due to trauma - such as injury, seeing friends die, being surrounded by gore, vomit and burnt ruins on a dark night, etc - I can understand the pawn wandering around somewhat aimlessly in a daze. That's not outside the realm of possibility. However, if the big reasons for the break are hunger or exhaustion, it would make more sense to me if they simply dropped what they were doing - regardless of what was going on around them - to find a meal and a bed, outside of the player's control until they rise above the break threshold.

Yes we already have the scripting for alcohol binge, why not stuff their face till theyre happy agian :)

DorgoDorato

Quote"Doctors now automatically rescue downed colonists."
This seems worse to me, the last thing I need is my super valuable doctor running out in the middle of a shooting match between my soldiers and a Mechanoids onslaught.