Gold is so cheap to sell

Started by nuschler22, March 10, 2015, 12:21:52 PM

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skullywag

Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Boboid

It didn't feel like a bug honestly, just felt like one of those " Screw you your arms are going to fall off unless you're wearing power armour " design decisions :P

I wonder if you'll make Button-down shirts cover arms too ( Obviously T-shirts shouldn't )
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever

Tynan

I've fixed it; button downs cover arms as well. Not that it's too important.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Boboid

Quote from: Tynan on March 12, 2015, 02:43:07 PM
I've fixed it; button downs cover arms as well. Not that it's too important.

Hurrah! That's a lot more arm armour. Looking forward to fewer armless colonists in A10.. And fewer reasons to put on power armour :P
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever

Darkhymn

Quote from: Tynan on March 12, 2015, 02:43:07 PM
I've fixed it; button downs cover arms as well. Not that it's too important.

I didn't even know this was a bug. I'm glad it has been fixed. Yay for having colonists with biological limbs occasionally!

nuschler22

I was actually talking in comparison to other items. Not really the overall price.

My example was that a shoddy 51% regular t shirt sold for more than gold.

I don't mind the low price but it seems like the price of other things in relative comparison needs a bit of balancing.

Especially slaves which I usually can't afford.

And since I'm using the combat realism mod and raiders usually don't survive I've been stuck at three colonists my whole game.

lusername

Quote from: nuschler22 on March 14, 2015, 12:43:38 AM
My example was that a shoddy 51% regular t shirt sold for more than gold.
Well, you have to keep in mind "gold" is a "small" item, which means it takes up less space. Using a "stack of" things as a comparison, a whole STACK of gold is worth a shitpile more than a stack of shirts.

Quote from: nuschler22 on March 14, 2015, 12:43:38 AM
And since I'm using the combat realism mod and raiders usually don't survive I've been stuck at three colonists my whole game.
I think this qualifies as a self-inflicted injury and cannot be blamed on the game balance.

Darkhymn

Yeah, CR is painstakingly made and a great effort, however it functions so far outside the limitations or scope of the game that it's simply gamebreaking in a lot of ways. The answer to every possible situation is "but have you tried the browning?"

nuschler22

Quote from: lusername on March 14, 2015, 04:34:37 AM
Quote from: nuschler22 on March 14, 2015, 12:43:38 AM
My example was that a shoddy 51% regular t shirt sold for more than gold.
Well, you have to keep in mind "gold" is a "small" item, which means it takes up less space. Using a "stack of" things as a comparison, a whole STACK of gold is worth a shitpile more than a stack of shirts.

Quote from: nuschler22 on March 14, 2015, 12:43:38 AM
And since I'm using the combat realism mod and raiders usually don't survive I've been stuck at three colonists my whole game.
I think this qualifies as a self-inflicted injury and cannot be blamed on the game balance.

It was one shoddy t-shirt that sold for more than one gold piece.  So, comparitively, it's unrealistic. 

Woyzeck

Right now gold feels rather... irrelevant? I would prefer that it were of much higher value, but also much rarer and dropped (whether from persons or ores) in smaller quantities. It should be something carried only by high-ranking faction members and elite mercenaries, and finding veins of the stuff should be more of a big deal. Maybe down the road also make small quantities of it required to craft certain devices (gold does have certain practical uses), so there's a decision process for players to go through between how much of it they're willing to trade.

Darkhymn

Quote from: Woyzeck on March 15, 2015, 06:49:49 PM
Right now gold feels rather... irrelevant? I would prefer that it were of much higher value, but also much rarer and dropped (whether from persons or ores) in smaller quantities. It should be something carried only by high-ranking faction members and elite mercenaries, and finding veins of the stuff should be more of a big deal. Maybe down the road also make small quantities of it required to craft certain devices (gold does have certain practical uses), so there's a decision process for players to go through between how much of it they're willing to trade.

Craft a sculpture out of gold with a halfway decent artist. All problems with the value of gold will then vanish from your mind, and you will build a bionic man, and all shall be right in the world.

skullywag

in every game i play i find 1 maybe 2 veins of gold it then just sits in my stockpiles, I can never bring myself to sell it and I dont use it. Make of that what you will.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Woyzeck

#27
Quote from: Darkhymn on March 16, 2015, 02:50:35 AM
Craft a sculpture out of gold with a halfway decent artist. All problems with the value of gold will then vanish from your mind, and you will build a bionic man, and all shall be right in the world.

I think this more illustrates how crafting and creatable item pricing is still semi-broken (which I expect was your point). Five plasteel knives having the same value as a suit of good power armor, and all that.

Edit: Gold, really, should be treated like a straight currency by traders, as silver is.

Mathenaut

Quote from: Woyzeck on March 16, 2015, 05:53:09 PMI think this more illustrates how crafting and creatable item pricing is still semi-broken (which I expect was your point). Five plasteel knives having the same value as a suit of good power armor, and all that.

Well, when everything worthwhile costs 10k and art/crafts with rarer materials is the only practical way to make money, then this is what you get.

nuschler22

Quote from: skullywag on March 16, 2015, 04:17:01 AM
in every game i play i find 1 maybe 2 veins of gold it then just sits in my stockpiles, I can never bring myself to sell it and I dont use it. Make of that what you will.

Same with me.

Using it to build items typically makes items too expensive to sell.

And selling it for 4 silver on average doesn't seem worth it.  At one point, I saw a trader that bought it for 10 but I haven't seen one since.