Special corpse mood effects for Cannibals

Started by Gortef, April 19, 2015, 10:37:56 AM

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Gortef

I know there have been some topics for mood effect suggestions already, but I decided to make a specific one.

Could it be possible to make the corpse mood effect behave differently for Cannibals. Something like:

Corpse - No effect
Rotting corpse - Large mood decrease
Rotted corpse - Really large mood decrease
Skeleton - Small mood decrease.

Recently I've been playing a 100% Cannibal colony for some extra challenge (and for slightly cruel and macabre fun), and the current mood system does not feel that logical for Cannibals. Seeing a corpse should not be a bad thing since it means delicious food. Seeing a rotting (or rotted) corpse on the other hand should be a big deal -it disgusting AND not edible any more.

What do you guys think?
Rigging the new world

A_Soft_Machine_Man

I'm always game for more differentiation amongst pawns, and I think something like this would give the player more impetus to establish an effective hauling a corpse...disposal...system beyond just the irritation of having pawns constantly boohoo over a few skeletons.

Gortef

Yeap. It's especially irritating for a cook who constantly sees those corpses when he/she goes to the fridge, so that pawn has a bad mood effect all the time.
Rigging the new world

Cryorus

I think so too. Why start crying over your food ?