Make certain commodities sellable to various trade merchants

Started by Euzio, May 27, 2015, 03:42:04 AM

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Euzio

Right now, the trade merchants that come by only seem to accept commodities that are linked to them. It would be nice if miscellaneous commodities can be sold to all, if not, most of the merchants regardless of what kind they are. For example, Beer can be sold to all the merchants when they get in range since, well, its beer and who won't want a nice drink or two :).

Also, various stuff like food items, meals, etc, can be sold to various merchants rather than just the bulk goods merchants as such. Naturally, the various merchants would command varying prices for the items in question. Like maybe the weapons merchants would value Beer a little more than the others.

Adamiks


Frankenbeasley

I agree, with certain reservations. For instance, whilst they might all want some beer or fine food, only the Bulk Traders would want the item as a commodity and so only the Bulk Traders would take as much stock as you have to offer. The others, I would assume, would be looking for a few treats for the crew and so one would have to impose a limit on how much they would buy off you. As some sort of compensation, however, they would be paying retail rather than wholesale prices.

Unfortunately, the trade system as it is at the moment does not seem to include any form of limit on stock other than the cash available. Tynan would need to add in a sort of set capacity function to be applied to every non-standard item for each type of trader and to make it sensible he would have to predetermine the crew sizes of the different traders.

So, for instance, an exotic goods trader might have a small crew because they are dealing in low-volume, high-value markets. They might only want a single stack of beer and a few lavish meals for which they pay well. On the other hand, combat suppliers might have a larger crew as they might offer mercenary services, too. But whilst they may take a couple of stacks of beer, they might only want fine or simple meals. Slavers, meanwhile, would not only have a largish crew, but would also need to feed the cargo, although the slaves are unlikely to be offered lavish meals and hooch. So, they might take a few beers and some nice food for crew use, but they would also take several stacks of nutrient paste.

On the plus side, however, I think all traders might want to buy herbal medicines. Slavers wouldn't want to waste money on expensive pharmaceuticals so cheaper local remedies might be quite interesting to them. Meanwhile, Exotic Merchants would always see a market for snake oil panaceas. If there's one thing the internet has taught us, it is that there is a ceaseless demand for unlicensed cancer cures and penis-enlargement and no lack of people willing to extract large amounts of cash from the gullible.
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Euzio

I would agree with that. Rather than buying out our entire stock, they might want only a set amount of items. Example being the combat supplier would perhaps like to purchase only 100 bottles of beer and would be willing to pay above market value for it.

Also, would agree that all the merchants would want to purchase herbal meds since its in a way, a cheaper form of medication compared to the pharmaceuticals kind.

It would definitely make the game more immersive and farming a variety of crops more viable as composed to just churning out a single money making crop.