A faction event idea?

Started by SpookCrow, June 11, 2015, 11:27:13 AM

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SpookCrow

(Faction name) has been raided by (Enemy Faction Name) and need a place to fallback. They have decided to stay at your base temporary until they go back to their base. Make sure you have enough food and beds for the next (amount of days).

If you accept you will be given (Amount of silver) and maybe other stuff.

If you decline -25 to the factions trust number thing.

Pros: Help defend colony from raiders
         Help cook, doctor, warden, research,farm, haul, cut plants etc.

Is this a good idea?
"Fear is the enemy within you that can lead to your demise." -Spook

Spectre

I like it. But I'd prefer it be a faction that stays rather than algebra.
Holding hands whilst the walls come tumbling down.

Kirgan

#2
How about a call for help from faction x?

- Send colonists to help them defend against a raid/attack from y  (send 0-x of your colonists to help them, with a chance that all/none/some of them (depends on equipment/ppl sent) will return with rewards ranging from reputation to stuff or if no help loss of reputation)  EDIT 1: possible loss of reputation on faction y, if they are not pirates   EDIT 2: sent ppl would be away for specified time in the request.

- Send x of stuff (should be reasonable not like 100 miniguns or 10 ai cores ;) ) because of reason y (draught, earthquake etc) -  within y amount of time to aid them and gain some stuff/reputation (if you agree some ppl from faction will appear and haul the stuff away)
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