Is dealing with a berserk colonist too easy?

Started by NickB0, June 26, 2015, 03:38:24 PM

Previous topic - Next topic

NickB0

I don't know about you guys, but I never fight back against rampaging colonists to avoid permanent eye bruises or even death. Instead I have a pawn lore them into an empty room, then leave and forbid the door thus locking him down until he cools off. This feels very exploit-y and is very easy to get the hang of, which renders the hard mental break nearly the same as the soft one.

Shouldn't a broken colonist not care about what is forbidden and just go through any door? I believe Tynan mentioned once that pawns binge drinking still use forbidden beer for this very reason.

Also when they are locked in they don't even try to knock down the door; they punch it a few times but ALWAYS give up before its broken and just stand there for the remainder of the rampage. Slightly off topic but shouldn't prisoners try to bust down doors too? (this was in a previous alpha i believe)

TLHeart

it is a bug, berserk colonist are not suppose to respect forbidden doors.

Tynan

TL is correct, this is one of many issues that will be fixed in Alpha 11b.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

StorymasterQ

"RARGH, IMMA BERSERKING! Oh, this door is forbidden. I'll go over that way, then. RARGH!"
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here