My quick ideas that would better your rimworld experience

Started by Arkra, September 09, 2015, 01:10:23 AM

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Arkra

Hey everyone my first time posting.

I decided to put in quite a bit of gameplay before i made any suggestions. After about 30+hours of gameplay of rimworld ver12.9.11+ i would like to suggest improvements Via Trade menu, Hydroponics , Body modifcations, increased powerplants & alerts.

Trade Menu:
I would like to see buttons for +100 & +10 for quick and easy trades. Buttons like these i find to be very helpful when commercing.

Hydroponics:
So far I'm finding Certain constructions really useless for their costs and for their production. Hydroponics are near useless in any biome except ice-sheet. And for their cost of 200 steel is a little pricey. And to only produce 4 plants. Perhaps Doubling the hydroponics size to give double the yield and reduce cost by maybe 100 or 50 steel.

Body Modifcations:
I'm loving the idea of bionic civ's. But i've come to notice its lacking in some areas. For instance if one of my civ's lost an eye they could replace it with a bionical eye. But if they lost their stomach or they damaged their back, they''re esencially useless. Given some more operations for a bionical spine or havesting a stomach etc. what i would really like to see is making it possible to have someone in a medically indused coma, using their body to grow and harvest organs. *cloning organs* If we have space travel i'm sure we can have something like this, but maybe unlocked by research?

Increased Power Plants:
Some of the power we get is kind of on the small side of thing and its very limited. I would like to see some better power plants implemented in rimworld. Perhaps a larger and more effective solar plant?  Uranium power plant? or even a smaller wind turbine that rotates via wind? ***off topic but speaking of wind, ive heard major wind from storms via audio but noticed my wind turbines producing squat. Perhaps a little tweak here to improve wind conditions? or remove the sound of wind entirely from storms?

Alerts:
Last for now is alerts. I would like to see something simple as making time slowed down to normal speed when ever a "red" alert happens. Ive left my game on triple speed and had raiders instantly cap my civ because i didnt get him out in time.

Thanks for taking the time to read my post.
Arkraa