[A12] 2 Simple QoF improvements

Started by Dexter, August 23, 2015, 11:32:36 AM

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Dexter

First of all, I have to say that I just love the game! With every new patch it feels like it is a new game, very different from before (we felt the same way with Dwarf Fortress - HUGE compliment here obv. ;))

My both suggestions are simple quality of life improvements.

1) The first idea is to add a button to expand a type of zone/area when you are clicking on a placed zone/area on the map.

For instance, i`m inspecting my Growing Zone #265485 (located on Advanced Greenhouse II - New Rice Strain Test #3), and click on it. While at that, I realize that I have to increase its size now, because the Great Hunger Town shall never starve again.

It would be way simpler and faster to just click a button in that same menu, instead of having to click the Architect button, then click Zone/Area button and then again move the mouse around to click the specific zone/area button you want to expand (the same could go for decrease the zone/area - i.e., delete only part of it.). For people with slow moving hand/mouse as me :(, this would be REALLY awesome!

2) Second one is to add a Next / Previous button when clicking colonists (I know there is a key for that, but I only play with mouse hand, and having to switch back and forth from mouse to keyboard just to see next colonist stats or condition slows progress).

Thanks for the great game and countless hours of fun so far.