How do i make factions non-hostile?

Started by Awesine, August 29, 2015, 03:34:36 PM

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Awesine

Currently every faction i know wants to murder me, How do i make them stop.

Rahjital

When they raid you, collect their wounded and patch them up. Then once they are on their feet again, go into the prisoner tab and select the release option. You will get a 15 relationship boost for each released prisoner who leaves the map.

Note that this only works for outlanders and tribes, pirates can't be made friendly.

b0rsuk

You can also use the communications console and pay a faction 300 silver. This tends to improve relations by about 14, depending on Social skill.

laston

When you capture one of their colonist, release them. You'll get 15 points towards better relationship. Only works if they are not pirates. Once they are non hostile, you can contact them and pay them for relationship points.

Too-DAMN-Much

Quote from: b0rsuk on August 29, 2015, 03:46:27 PM
You can also use the communications console and pay a faction 300 silver. This tends to improve relations by about 14, depending on Social skill.

if you can afford this and you have high enough relations already this is probably the best option, but if you check everyone you can from your comms console most of them "hurls some epithets and hangs up" you'll have to resort to what others are talking about.

thanks for the tip by the way, i didn't realize you could repair bad relationships with others at all once they get below the donation threshold.

LanMc

If you aren't adverse to using mods, try Hospitality - It lets you talk to visitors from other factions and earn a better reputation that way. 

I use it and I love it!
Hi, my name is Lan and I am a Rimworld addict...

cultist

Can you no longer make friends with pirates? Reputation with them doesn't go up when they leave map. It works for tribals.

Cimanyd

No, you can't make pirates friendly anymore, only tribals (and outlander towns you've made hostile).
Some sort of psychic wave has swept over the landscape. Your colonists are okay, but...
It seems many of the scythers in the area have been driven insane.