Extra bill settings

Started by TheGrover, October 14, 2015, 01:54:01 PM

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TheGrover

As a player who actively tries to set up systems to reduce micromanagement, I had a good idea, set the tailor to keep making clothing until you have 2 or 3 in storage, then set outfits to drop clothing as it approaches damaged states.

The problem is that the bills at the tailors bench still count the dozens of damaged outfits left behind by the last raid waiting to get sold on to the next exotic goods trader.

This results in an empty tailors stockpile, and some unhappy Pawns and a tailor who points the finger back at you for not micromanaging his workload.

This is a problem for me even when my crematorium is burning the stuff that's almost destroyed or below good quality.

My idea? Add a setting to the "do until you have X" type bills so that they only count items above a certain %condition and/or quality

Limdood

i'd just like to see the "mending" mod made baseline for the game.  doesn't solve poor quality, but solves deteriorating clothes....mend them up and you have a no-mood-penalty outfit