[A12] Wargs only (test mod)

Started by MrDyl4n, December 16, 2015, 12:00:00 AM

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MrDyl4n

Sup guys, I decided to try modding, so I made this mod to understand basic folder structure. This mod is painfully simple, I made it in less than a minute.

All it does is change the "manhunter pack" event to only spawn wargs. Wargs were the first animal I ever had a pack of to fight, so I kinda thought that they were the only one. In my opinion boomalopes are too goofy to be deadly manhunters.

Download Here

Fuhman


LittleGreenStone

Quote from: MrDyl4n on December 16, 2015, 12:00:00 AM
Sup guys, I decided to try modding, so I made this mod to understand basic folder structure. This mod is painfully simple, I made it in less than a minute.

All it does is change the "manhunter pack" event to only spawn wargs. Wargs were the first animal I ever had a pack of to fight, so I kinda thought that they were the only one. In my opinion boomalopes are too goofy to be deadly manhunters.

Download Here

I'm hesitant to download this...
I agree, boomalopes shouldn't be manhunters, especially when only one must be killed to effectively kill them all, like 20 or so... Happened to me once. That said, squirrels, boomrats, muffalos, elephants, or any other herbivores should be excluded as well (in my opinion).

Omnivores, but especially carnivores that look like they'd want to hunt your colonists in packs, like wargs, huskies, scarabs, maybe boars even, would be great.

Are you planning on adding any other species to the list?

Fuhman

Quote from: LittleGreenStone on December 17, 2015, 03:48:33 AM
Quote from: MrDyl4n on December 16, 2015, 12:00:00 AM
Sup guys, I decided to try modding, so I made this mod to understand basic folder structure. This mod is painfully simple, I made it in less than a minute.

All it does is change the "manhunter pack" event to only spawn wargs. Wargs were the first animal I ever had a pack of to fight, so I kinda thought that they were the only one. In my opinion boomalopes are too goofy to be deadly manhunters.

Download Here

I'm hesitant to download this...
I agree, boomalopes shouldn't be manhunters, especially when only one must be killed to effectively kill them all, like 20 or so... Happened to me once. That said, squirrels, boomrats, muffalos, elephants, or any other herbivores should be excluded as well (in my opinion).

Omnivores, but especially carnivores that look like they'd want to hunt your colonists in packs, like wargs, huskies, scarabs, maybe boars even, would be great.

Are you planning on adding any other species to the list?

In my opinion, Wargs are most likely to go nuts and hunt down humans. Huskies are also likely, as are any dogs, but elephants and the like? Nah. Just because they can kill a human doesn't mean they'd actively seek them out to chew on them, and I doubt scarabs have the mental capacity to wage all-out war on a colony.
I suppose you could have a flock of 'violent' animals that mill around as per, but go bonkers and try rip off your goolies should you get close, but that's a bit more complex.
I'm happy with this mod as is, as having a dozen or so elephants lay siege to me seems a little.. odd.

Each to their own though!

LittleGreenStone

Quote from: Fuhman on December 17, 2015, 01:55:41 PM
Quote from: LittleGreenStone on December 17, 2015, 03:48:33 AM
Quote from: MrDyl4n on December 16, 2015, 12:00:00 AM
Sup guys, I decided to try modding, so I made this mod to understand basic folder structure. This mod is painfully simple, I made it in less than a minute.

All it does is change the "manhunter pack" event to only spawn wargs. Wargs were the first animal I ever had a pack of to fight, so I kinda thought that they were the only one. In my opinion boomalopes are too goofy to be deadly manhunters.

Download Here

I'm hesitant to download this...
I agree, boomalopes shouldn't be manhunters, especially when only one must be killed to effectively kill them all, like 20 or so... Happened to me once. That said, squirrels, boomrats, muffalos, elephants, or any other herbivores should be excluded as well (in my opinion).

Omnivores, but especially carnivores that look like they'd want to hunt your colonists in packs, like wargs, huskies, scarabs, maybe boars even, would be great.

Are you planning on adding any other species to the list?

In my opinion, Wargs are most likely to go nuts and hunt down humans. Huskies are also likely, as are any dogs, but elephants and the like? Nah. Just because they can kill a human doesn't mean they'd actively seek them out to chew on them, and I doubt scarabs have the mental capacity to wage all-out war on a colony.
I suppose you could have a flock of 'violent' animals that mill around as per, but go bonkers and try rip off your goolies should you get close, but that's a bit more complex.
I'm happy with this mod as is, as having a dozen or so elephants lay siege to me seems a little.. odd.

Each to their own though!

That's why I said only the animals that look like they'd want to hunt colonists should be allowed, but Wargs wouldn't be the sole animal then.
Elephants, yes, I agree with you there. I've had about 20 muffalos attacking me, a singe colonist took them out, and boomalopes, where killing one meant killing them all. None of these are reasonable.

As for scarabs? Why not? I'm not thinking about them consciously preying on humans (although given their size, that wouldn't be too strange either), but more like a locust swarm where they just travel and eat. Pawns, for example.

milon

MrDyl4n, thanks for sharing!  That's a fun idea, and a great way to learn modding.  And to practice melee/shooting/medicine.  ;)

I'm a pretty new modder myself, so one thing I did was update old mods to A12 to learn how it works.  Check my signature for a link to a maybe-helpful HTML guide that lists all the usages of the various XML tags.

About the mod "package" itself - you don't need to include empty folders like Assemblies, but it doesn't hurt for them to be there either.

If you include a Preview.png (virtually all RimWorld graphics are PNG) in the About folder, it'll show up as the preview graphic when selecting your mod.

Keep at it!  :)

MrDyl4n

Quote from: milon on December 18, 2015, 06:55:49 AM
MrDyl4n, thanks for sharing!  That's a fun idea, and a great way to learn modding.  And to practice melee/shooting/medicine.  ;)

I'm a pretty new modder myself, so one thing I did was update old mods to A12 to learn how it works.  Check my signature for a link to a maybe-helpful HTML guide that lists all the usages of the various XML tags.

About the mod "package" itself - you don't need to include empty folders like Assemblies, but it doesn't hurt for them to be there either.

If you include a Preview.png (virtually all RimWorld graphics are PNG) in the About folder, it'll show up as the preview graphic when selecting your mod.

Keep at it!  :)

Thanks for the tips! I'll check out that guide you linked :)

MrDyl4n

Quote from: LittleGreenStone on December 17, 2015, 03:48:33 AM
Quote from: MrDyl4n on December 16, 2015, 12:00:00 AM
Sup guys, I decided to try modding, so I made this mod to understand basic folder structure. This mod is painfully simple, I made it in less than a minute.

All it does is change the "manhunter pack" event to only spawn wargs. Wargs were the first animal I ever had a pack of to fight, so I kinda thought that they were the only one. In my opinion boomalopes are too goofy to be deadly manhunters.

Download Here

I'm hesitant to download this...
I agree, boomalopes shouldn't be manhunters, especially when only one must be killed to effectively kill them all, like 20 or so... Happened to me once. That said, squirrels, boomrats, muffalos, elephants, or any other herbivores should be excluded as well (in my opinion).

Omnivores, but especially carnivores that look like they'd want to hunt your colonists in packs, like wargs, huskies, scarabs, maybe boars even, would be great.

Are you planning on adding any other species to the list?

I could. Reading the posts people seem to like the ideas huskies, wargs, (maybe) boars and megascarab? I was also thinking about creating a new species of crazy cannibal tribals. They are technically animals, but bipedal and and attack with mutant claws. What do you guys think?

LittleGreenStone

Quote from: MrDyl4n on December 20, 2015, 02:03:00 PM
Quote from: LittleGreenStone on December 17, 2015, 03:48:33 AM
Quote from: MrDyl4n on December 16, 2015, 12:00:00 AM
Sup guys, I decided to try modding, so I made this mod to understand basic folder structure. This mod is painfully simple, I made it in less than a minute.

All it does is change the "manhunter pack" event to only spawn wargs. Wargs were the first animal I ever had a pack of to fight, so I kinda thought that they were the only one. In my opinion boomalopes are too goofy to be deadly manhunters.

Download Here

I'm hesitant to download this...
I agree, boomalopes shouldn't be manhunters, especially when only one must be killed to effectively kill them all, like 20 or so... Happened to me once. That said, squirrels, boomrats, muffalos, elephants, or any other herbivores should be excluded as well (in my opinion).

Omnivores, but especially carnivores that look like they'd want to hunt your colonists in packs, like wargs, huskies, scarabs, maybe boars even, would be great.

Are you planning on adding any other species to the list?

I could. Reading the posts people seem to like the ideas huskies, wargs, (maybe) boars and megascarab? I was also thinking about creating a new species of crazy cannibal tribals. They are technically animals, but bipedal and and attack with mutant claws. What do you guys think?

I'm not sure I completely understand what you mean by crazy cannibal tribal animals.
By cannibal you mean they're going to eat each other?
By tribal you mean they'll be primitive humanoid creatures living in tribes?
The claw part is obvious though. ;D

Anyway, with a nice looking texture(s), I'd love them.

I mean, we have no humanoid creatures yet, have we?