How do I make colonist conditions trigger by weapon attacks?

Started by NuclearStudent, October 18, 2015, 01:28:56 AM

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NuclearStudent


I'm trying to do is update Skullywag's Nonlethal weapons mod. He made a custom injury type called "spasm" that caused a great deal of pain without being lifethreatening. Unfortunately, his custom injury type isn't working and I haven't a clue how to fix it. I've gotten everything else worked by brainlessly copying files, but updating custom injury types is something that requires actual skill to do.

I have no rimworld modding experience whatsoever. So, I'm really at a loss at where to start.I would love to give y'all the beauty that would be an updated Nonlethal weapons pack, but I'm a scrub who needs your help.

skullywag

you could start by asking me ;)

https://github.com/Skullywag/LessLethals

Try it out theres a release in the release tab, i just havent had time to update my threads.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

NuclearStudent

Quote from: skullywag on October 18, 2015, 08:54:38 AM
you could start by asking me ;)

https://github.com/Skullywag/LessLethals

Try it out theres a release in the release tab, i just havent had time to update my threads.

I love you.  :) sincerely, I do.