Everyone is dead and gone. The story is over.

Started by Hawksquill, April 13, 2016, 03:40:45 AM

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Hawksquill

As a newish player I'm curious... does everyone play until the bitter end? Or do you start a new game when your 9 colonists are lying bleeding to death with no one to rescue them after they rashly decided to attack an insect hive collection they'd let get out of hand?

keylocke

you can continue until someone joins.

i think events like wanderers joining in have higher probability kicking in with fewer or zero colonists. so you can probably keep playing with a bit of patience.

Silvador

I don't know about now, but I've let a wiped colony sit for a while in previous versions. Set it to the fastest speed and just sat there... for well over half an hour. Nothing.

mumblemumble

#3
Yep, also depending on the injuries, some colonists can recover from the ground from incaps. Its rare, but possible. I personally like seeing raiders tear apart what is left...

and I can confirm on alpha 13, its possible to get a wanderer when everything is gone, if a bit rare. You can also get a person fleeing raiders, which is rather funny, as who would they be talking to on the comms?
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

stefanstr

I quit as soon as my favorite colonist dies. (I almost always have a "POV character" and I rarely continue if that person is gone.)

skullywag

Depending on the storyteller they want you to be at a certain number of colonists

If youre on randy and youre colony dies try switching to cass it might trigger the wanderer a littler earlier.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Mikhail Reign

I guess that would be one of the few circumstances when having an animal trained for rescue would actually help.

Shurp

Probably not, because he'd get shot while coming to the rescue by whatever killed your colonists.
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Rahjital

Not to mention that there would be no one to tend to the rescued colonist's wounds, and self-healing only happens in very specific circumstances (not too severe blunt trauma).

Hawksquill

Thanks for the comments everyone. Interesting to know.

Mikhail Reign

Quote from: Shurp on April 13, 2016, 05:35:50 AM
Probably not, because he'd get shot while coming to the rescue by whatever killed your colonists.

Probably not - remember it takes FOREVER for a rescue animal to do its thing.

Quote from: Rahjital on April 13, 2016, 06:03:03 AM
Not to mention that there would be no one to tend to the rescued colonist's wounds, and self-healing only happens in very specific circumstances (not too severe blunt trauma).

Well if there are 9 downed colonists there would a change that one could get up. Having them in a hospital bed would increase the chances of more then one surviving long enough for the lucky one to save the rest.

But yet I agree this is a tiny possibility. I was more trying to think of a single situation where its worth spending the food to train a rescue animal.

ChimpX

Imho rescue animals aren't useful. I still train it, but only in order to get their handler's skill up.

Listy

If I get a colony wipe, I normally let it run until the thing that wiped my colony is done then spawn a new set of survivors using the dev console.

Mkok

I never reached an end for any of my colonies. I always get bored, or something breaks up, or new alpha is announced before I reach that point.