(A13) Pawns stand still next to inaccessible fire

Started by Rennex, May 08, 2016, 12:32:38 PM

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Rennex

I was burning a room in my base because it was infested, and I wanted to build some extra walls around it.

Pawns would arrive with building materials, but instead of finishing the build, they would just stand still outside the burning room. If I remember correctly, this only started happening once the fire spread very near to the hallway where the pawns were, like to the tiles just on the other side of the wall. And not every colonist was affected, only the people who came near. Kicking them with a draft/undraft didn't help, and neither did trying to tell them to work on the building.

When I finally removed the room from the home zone, the colonists went on with their business.

I don't have a savegame of the situation. I could try to recreate it if it's needed, but I think this points to firefighting nearby fires in the home zone when there's no path to walk there.

milon

It's certainly possible. It could also be an allowed zone restriction issue. Post your log file if there's anything of interest in it. And a recreation (even a Dev mode mock up) would definitely be a help, I think.

ison

It's a known issue and it's already fixed. Thanks for reporting anyway.