Pawn generation dll?

Started by Em, May 24, 2016, 01:34:41 PM

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1000101

Siblings are easy to check - Check if the two pawns in question have the same parents or, if they have the PawnRelationDefOf.Sibling.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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Em

Quote from: 1000101 on June 06, 2016, 11:15:43 AM
Siblings are easy to check - Check if the two pawns in question have the same parents or, if they have the PawnRelationDefOf.Sibling.
I know, but where does it do that? Because if I want to add a new relationship, it needs to check that, too. But I don't know where it does that.

1000101

Read back a little bit on where I posted how to get the PawnRelationDefs between pawns.  The example I showed would log if a pawn was another pawns father.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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Em

Okay, at this point I think I'm just too dumb for all of this. I'm more confused than I was in the beginning.

1000101

Just work through the tutorial I mentioned.  Once you have that going and understand it all, it will become a lot easier.  :)
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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