Colony Elections

Started by Zuban Artig, February 27, 2015, 07:52:20 AM

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willpill35

This is a great idea although if you have one main leader of a colony they will also need their enforcer/police force to keep the peace.  Maby have A new work option called sheriff or deputy that when a person has it as there highest priority if lets say two colonists start a social fight those designated Sheriffs will go and auto arrest those that started the fight to keep them from killing each other.  Although instead of needing to rerecruit the colonist your sheriff would just place them in their rooms till they cool down.  Or possibly instead of a work option for it have the leader of the colony appoint someone as sheriff.

Lightzy

Also "Chief" for tribes.
And possibly "Lord" for the rich 1 guy start, who becomes lord of the colony.

In dwarf fortress those guys force all kinds of edicts on you (export of backpacks is now forbidden!)


Anyway, should be fun and interesting.

I wonder at the scale the devs see for the game though. This makes a lot of fun/sense with 20+ colonists, but if the game stays optimal around 7-9, dunno.

boates

I was thinking that this should be a thing too, but I was thinking that it could be used to break up fights or cheer up colonists who are sad wandering or hiding in room. That way you have more of a response to colonists who are going on mental breakdowns besides just watching them go nuts or arresting them. Also a colony leader should get a bonus to the chances of making safe arrests without colonists going berserk.

billycop32

also, it would help streamline the trade process so that it doesn't interrupt colonists so much.

instead of "call ship" or "trade with ---" there could be a second option "open negotiations with ---" which would allow the leader of the colony(regardless of their social skills, the leader should be the only one making deals...) to get to the trade on their terms and not immediately

I often just find my top warden, and without looking at what they are doing, get them to trade. this would allow them to finish their task and make the negations the next one.

StormySunrise

the More Traits mod has a "Born Leader" trait, it adds +2 to social so it could work well

skinicism

LOL... I thought that said something more erotic for a moment.