Never recruit anyone named Smelly

Started by Bigby, September 09, 2016, 12:10:19 PM

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Bigby

My base was raided one day by pirates and one of the survivors, named Smelly, had a 12 shooting skill and a 10 melee skill. Well he was incapable of social, but he could clearly fight and had zero health problems, so I recruited him. I failed to notice that he was a brawler.... which meant that I could not equip him with a ranged weapon without a -20 to mood.

So fine. He get's a long sword. He made himself useful around the base, so I didn't put him on 'explosive testing' duty. However, it turns out, due to him being incapable of any social interaction success, that he couldn't get laid in a morgue. He was constantly hitting on every single female member of my colony. He averaged about a total of -40 to -50  ::)from all the rejections. I felt like I needed an HR department to explain to him that no  means no. He was relentless!

To make matters worse, he had a huge number of living relatives in the pirate faction who kept showing up in raids. The ones I didn't kill, further harming his mood, I rescued and sent away with a free peg leg made of the finest wood available. But they kept coming back!

Poor bastard was constantly on edge. I finally had to strip him naked and lock him. Couldn't have him going berserk with a long sword. I had wiped out his entire clan, so he would have had incentive. I ended up selling him to a passing pirate trader.

Dingus

It really annoys me when colonists end up with up to and beyond -75 to their mood because they don't seem to understand that the newly married woman doesn't want to go out with them and insist on badgering them every chance they get.
Quote from: Noctis on September 13, 2016, 03:56:44 PM
No rest for the staggeringly ugly and abrasive, I guess.