Choosing clothes

Started by Neofit, September 21, 2016, 08:41:15 AM

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Neofit

I suppose that colonists don't choose clothes based on temperature but based on quality?

I am playing my first game. Before the first winter I managed to make parkas, tuques and long-sleeved shirts for the 4 colonists. They automatically wore them when winter came. Then came Spring, starting with a heat wave with +46C outdoors, so hot my cooler couldn't keep up. I noticed that they kept their parkas. I manually forced them to drop all hot clothing and use T-shirts and pants. But then I removed forced and clicked on "auto" or whatever the name of the option is, and they got back into their winter clothing.

I understand that their winter clothing is of higher quality than all the T-shirts that they have looted off raiders, but this makes no sense. Try wearing a parka in 46C heat instead of a T-shirt with a couple of holes in it and see if that makes sense. One cannot be vain to that degree.

What am I missing here?

Mr.Cross

If you go under the gear tab it shows you what their comfortable temps are. Believe it or not wearing a parka helps not only in the cold but in the heat as well.
Claims to know most things.

Serenity

There are mods like Outfitter that make them take temperature into account when picking clothes. But in vanilla they go by best quality, no matter the temperature.

You can make two different outfits. One for hot and one cold. They change very quickly when you select a different one.

Tuques are very OP by the way. A tuque made out of muffalo or megatherium wool as opposed to cloth can easily take you to ca. -40°C. Even if they wear t-shirts. Cloth tuques are not that great though.

carbon

If it's 46 degrees outside, you're going to want dusters and cowboy hats on your colonists. T-shirts and pants don't have an impact on high temperature tolerances.

Just make two outfits: one for warm weather, one for cold weather. Make the switch for everyone from one to the other when they start going out of their tolerances. EDIT: What Serenity said^

OR just make wool dusters. Wool-based dusters basically solve any and all temperature related problems.

Serenity

#4
Quote
T-shirts and pants don't have an impact on high temperature tolerances.
They do, but it's practically no effect when made of cloth (just a couple of degrees) and even with wool it's not much of one. Tuques/parkas (for cold) and cowboy hats/dusters (for heat) are where it's at.

Wool jackets are very useful in the cold though and don't incur the speed penalties parkas have. For example with decent quality wool jackets and wool tuques you don't have to immediately break out the parkas when it hits -30°C.

Alpaca wool protects very well against heat by the way. When you click in the "i" icon of a material you can see its temperature insulation value. A higher percentage is better. Also pay attention when you use leather for stuff. Most leathers are really the same, but some like bird leather only have 50% temperature insulation!

When you get the best wool for the outer layer and the hat and have a high production quality you can get ridiculous effects like a hundred degrees protection.

carbon

#5
From the generic bill info (negatives good for cold, positives good for heat)...

Hot weather clothing:
Cowboy hat = +8 Heat

Mixed weather clothing:
Duster = -15 Cold, +15 Heat
Power Armor Helmet = -3 Cold, +3 Heat

Cold weather clothing:
Power Armor = -45 Cold
Parka = -40 Cold, -3 Heat
Jacket = -15 Cold
Tribalwear = -10 Cold
Tuque = -10 Cold, -2 Heat
Button-down shirt = -4 Cold
T-shirt = -3 Cold
Pants = -3 Cold

No Temperature impact:
Armor Vest
Kevlar Helmet
Psychic Foil Helmet
Military Helmet

-----

I believe that's everything. T-shirts and pants do not impact hot weather tolerances.

Serenity

Oh, you're right. Sorry. Hot weather yeah. I knew they had an tiny impact on cold tolerance and assumed that went both ways. That's a bit weird though.

Maybe sunburn could be implemented, so wearing shirts and pants protects you from that...

RazorHed

One of the first things I do when I start a game before I unpause is to go make some new outfits

Cold Weather can only wear tuques for headgear and Parkas for outer wear set to 50% hp and up

Heat wave clothes can only wear dusters and cowboy hats pants shirts etc at 50%hp and up

and a normal set which can wear anything but parkas, dusters , cowboy hats and tuques at 50% and up

So I never get the tattered apparel debuff and I don't use the temperature helper clothes unless I need to so they last longer.

bclewis

Quote from: carbon on September 21, 2016, 11:58:57 AM
Duster = -15 Cold, +15 Heat
Jacket = -15 Cold

Wow, seems like a Duster is quite a bit better than a Jacket for temperature control at least (I see there are also some minor differences to e.g. sharp protection and move speed, but still...)

Serenity

#9
Depends on where you are. If it never gets really warm, jackets are fine. I currently have most of my people running around in jackets and muffalo wool hats until the temperature goes below -50°C. They only wear parkas when it gets really, really cold. And some of them have such good gear (jackets are made out of muffalo wool as well) that they never need them.

If you are in a hot biome or one that gets both cold winters and warm summers then a duster is better of course. But they also cost more materials.

bclewis

Ah yes, I hadn't noticed dusters also require more materials than jackets, and take more work to construct.

carbon

Dusters have the adding benefit that they cover the legs. Jackets only cover the torso and arms.

I like not losing legs.