Hauling Priorities

Started by SpaceDorf, September 27, 2016, 10:58:57 AM

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SpaceDorf

A thing that always gets my bloodpressure rising is, when I have designated Haulers and they still ignore the important stuff and do silly stuff first.
Like hauling all the chunks out of the deepest mines, while letting the freshly harvested food rot in the rain.

Sure I can micromanage them, and I do, but I would prefer to give indirect orders that influence the general behaviour so the pawns feel smarter to me, not a bunch of losers that can't do anything without me.

Three ways how the suggestion could be implemented :

1.) The Fluffy Way : Expand the worktab so every underlying job can get its own priority. Nice to have, but actually ignores the mentioned problems, since item types don't have different jobs.

2.) The Haul Priority Way : A designation that says .. get this stuff NOW! The most  micro one, would not prefer it )

3.) The completely Different one : A Tab where the importance of item types can be configured.
It is more or less based on the Stockpile Selection Menu, but you can change the order of the items.

So I can set general priorities for stuff. First you haul the weapons, energy shields and armor, then raw food, then meals, then other cloth items, .....

4.) The conclusion that came to me while writing. Let us setup job profiles, similiar to clothes and drugs.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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nccvoyager

Personally, I have a zone set up for just my crop zones and stockpiles.
Harvest time comes, I set my haulers and growers to that zone, and that is all they do.
(Just a little suggestion for a workaround with the current systems in place.)

SpaceDorf

That is a really good Idea :) Thanks

I have a Roofing zone, but I did not think of this :)
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

nccvoyager

No problem. I, myself, keep finding ways to use the current game systems to (somewhat) automate my colonist behaviour.
(Of course, I have a really old computer, so 90 hours of play time in on the current colony, and I have yet to breach the third year mark.)

Draconicrose

A way to tell your colonists what to prioritize when hauling would be good. As automated as possible, or with better micromanaging, such as being able to select a bunch of 'stacks' with a single colonist. (berry bushes I'm looking at you.)
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