endgame/game goal ideas

Started by sulusdacor, November 05, 2016, 10:25:38 AM

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sulusdacor

some other endgame goals. just some rough idea's on my part:

1. build some kind of monument (wonder of the world thing like) [wealth calculated game ending]:

for the tribal/low tech runs. the goal is to build a statue/monument etc to represent the greatness of your people. this would be an fixed object, with lots of work+ressouces. or could be just an area you specify,where you have to reach some very high amount of wealth inside this area. if your tribe reaches this you will be remembered by the Rimworld. would be a wealth determined game ending if this would be the end. another bit modified version could be. at the end, when you finished building, there could be envy from the other tribes/fractions on the map. they will try to destroy your glory. means you would have constant raids from all sides of the map and your tribe would die in glory, having build a great monument and will be remembered in history. (the finishing of the building could just set all others as hostile and increase the raid frequency by alot and difficluty therefor, but i like the constant raids more^^).

2. reach some kind of trade wealth [wealth calculated game ending]:

with the teasing of the caravans it seems to be a thing. the story would be a bit pawn backstory specific maybe. since you would be a washed up /failed trader determined to prove the Rimworlds wrong. you would have to reach a certain amount of silver earned by sales. with the earned silver you will by your way back to your old glory. when you have the money a ship would land coming for your trader to pick him up. if he dies you fail. maybe could be that if a family member is there these pawns would carry on. just a rough idea.

3. mining outpost/exploration [deep mine certain amount of rare metal]:

you are sent to explore this world for rare metals. (could be other resources found with the deep scanner.) here some of the ressouce in the deep mines would be rare metals you have to search for. depending on the difficulty these could be spread around the map or near one spot. you goal would be to deep mine these material. each week (or season) a mining transporter would come by to pick your materials up. would work like a trade beacon spot. it just gets beamed up. you would have to mine a certain amount then your mission would be finished and your team would be sent home. there could be some difficulty increae the further you get to the end (more raids or events in general maybe).

4. conquer/diplomat expedition [kill all or make all fractions friendly ends]:

send by an army as a spy your task is to prepare this rimworld for the assult of your troops. this means you will have to either wipe out (if with the new alpha 16 its possible to attack other bases this could be a thing) or make friends with all fractions. if your task is done, the map would be swamed with your trops landing and you win. this scenario would probably require some tweaking with the release prisoners for reputation and the ability to befriend all fractions. so that you can not just make a fraction friendly after the first big raid. and woud probaly require some kind of interaction option like hospitality to gain rep with the more neutral fraction.


Pink Omega

I really like the 4th and the 3th ideias.
Up

<=To Be Continued/\/

skinicism

#2
  I think it would be neat to have to face-off against endgame
bosses such as furok-like creatures in samurai armor having
jellyfish heads and crab-like lower bodies.

Lizardo

It's a toy, there is no end game.

It just needs lots of new things to build and research.  Research to improve current items, make weird stuff, examine things to reverse engineer. 
http://apatheticagnostic.com/ourchurch/intro.html
http://www.amazon.com/The-Ominous-Parallels-Freedom-America/dp/0452011175

Caedite eos. Novit enim Dominus qui sunt eius. - abbot Arnaud Amalric prior to the Massacre at Béziers