Creating initial colonists addicted to Luciferium doesn't work for my family.

Started by buttflexspireling, December 17, 2016, 06:32:50 PM

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buttflexspireling

  I don't know whether it's a bug or not.
Honestly, I think it's a bit underpowered and
makes me think of Rome. Has anybody else
never had an issue with this?

skullywag

Umm can you explain this a little more clearly. None of this makes any sense.

Also i hope im not being rude but can i ask if you are using a translation service or something as a lot of your posts are gibberish to be honest. Try to keep your posts a little more ontopic in all senses if you arent as its coming across as spam if im honest.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

buttflexspireling

Quote from: skullywag on December 18, 2016, 07:48:58 AM
Umm can you explain this a little more clearly. None of this makes any sense.
I use a translation service because it is a plutocracy. Whenever my family and I play a Rimworld simulation I always choose Luciferium for our initial colonists' forced starting condition rather than malnutrition. However, when we all do that the condition does not present itself in any of our choices for starting colonists.

milon

What is your native language? Knowing that might help us communicate better.

And it sounds like you're trying to start a colony with a forced Lucuferium addiction, and that the addiction isn't appearing like it should. Is that correct?

buttflexspireling

Quote from: milon on December 19, 2016, 05:07:16 AM
What is your native language? Knowing that might help us communicate better.

And it sounds like you're trying to start a colony with a forced Lucuferium addiction, and that the addiction isn't appearing like it should. Is that correct?

  My native language is Spanish. I'm so confused right now. One guy said it was my monitor that was the problem. Another guy claimed it was my modem that was the issue. The third guy claimed it was my router that was causing problems.

milon

Consider using Google translate (https://translate.google.com). It does a very good job translating English & Spanish. The translator you use now is confusing.

A glitch in the game is a software problem, not a hardware problem. You don't need to purchase any new computer equipment.

nccvoyager

@buttflexspireling:
De lo que has dicho en tus publicaciones, hazme saber si esto es correcto.
Establecer la adicción a Luciferium como una condición de partida forzada para los colonos en realidad no crea una adicción Luciferium en los colonos cuando el juego se inicia en realidad.

@milon:
If I remember correctly, a similar issue was reported at an earlier date regarding "100% forced" conditions not actually appearing on 100% of colonists.
I also remember another reported issue regarding the inability of forcing two separate traitss on all pawns at the same time.
(The way it was described was that if you chose both trait A and B and set the chance of each to 100%, each pawn had a 50:50 chance of one or the other; but never both.)