Here come the Cavalry

Started by ProfessorMangot, November 24, 2016, 11:34:13 PM

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ProfessorMangot

Imagine this: One day you're playing RimWorld on your PC or Mac, and you get that little, annoying red notification that indicates a raid is going to happen on your settlement. Being the god at RimWorld you are, you have your traps re-armed, and draft your best fighters out to defend the kill box. Suddenly, a shining black stallion leaps over the traps and charges your barricades before your sniper has a chance to fire. That is what I'm suggesting. No, not adding a "Cavalry" unit type (well, yes actually) but rather to add tamable horses to ride.

Example: Your colonists tames a horse, and instead of Haul or Rescue, you can train them in the art of "Riding" or "(verb that describes horseback riding/fighting)". Not only can you ride horses, enemy factions can too.

Horse Pros:
a. Faster than pawns
b. Chance to be faster than traps (for instance, a dead fall trap won't be able to activate in time)
c. Higher health than pawns (maybe)

Horse Cons:
a. Needs to be fed more than pawns, and if not fed regularly will develop a condition such as (Frail or Weak)
b. Bigger target, and cover is less effective
c. Slow starting speed, but fast acceleration (0 to 100, kinda quick)

schizmo

I can't think of anything I want less than a mount that is not allowed to haul or rescue. If anything that would be my first choice for rideable animals or pack animals, to increase hauling capacity or quickly rescue and return a pawn to a hospital bed to keep them exposed for as little time as possible and lower the risk of infection and blood loss.

The current animal training is too random for my tastes, I want a pack animal that can follow a colonist to haul many items from an area, not just haphazardly decide when and what needs hauling. too many pawns on screen is a resource hog and with how infrequent they perform their hauling and rescue tasks you end up needing to house and feed 20-30 animals in order to have any impact, and it's incredible resource intensive, both system resources and game resources.

I TOTALLY love the idea of battle animals though, like a brawler with a sword on horseback charging down an escaping raider and finishing him off before he escapes. That's a great concept

grinch

well, we need know how a16 brings, with caravan and travel makes sense have horses, cars, tanks, wagons, ¿trains?