Edit pawns at creation

Started by Sola, November 26, 2016, 11:52:37 AM

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Sola

Yeah, it totally defeats the purpose of the game to create mega-pawns to make life easier, but it looks like you can do that in scenario editing anyways (colonists have a 99% chance to start with...)

This would allow people to create specific colonists for a scenario.
Example:
"Bill the alcoholic drug addict was strung out and looking for a way to make more moonshine in the chemistry lab when an explosion happened, inevitably resulting in the ship crashing onto the rimworld.  Only Bill and Ensign Apricot survived."
-Start with Bill (preset pawn with addiction to alcohol and some drug)
-Start with Apricot (random pawn, not necessarily an addict)
Two tiers of construction jobs.  One for expensive/quality items, and one for walls/floors/etc.

https://ludeon.com/forums/index.php?topic=28669.0

Pink Omega

There's a mod that do this, it's EdB Prepare Carefully.

<=To Be Continued/\/

Sola

Would that mod allow me to create a scenario with a specific pawn, then allow people with the vanilla game to use my scenario?
Two tiers of construction jobs.  One for expensive/quality items, and one for walls/floors/etc.

https://ludeon.com/forums/index.php?topic=28669.0

Pink Omega

Quote from: Sola on November 26, 2016, 03:16:51 PM
Would that mod allow me to create a scenario with a specific pawn, then allow people with the vanilla game to use my scenario?
You can't create a scenario with a specific pawn to play. Even with the mod.

<=To Be Continued/\/

Sola

Sounds like something you could throw into a suggestions forum, don't you think?
Two tiers of construction jobs.  One for expensive/quality items, and one for walls/floors/etc.

https://ludeon.com/forums/index.php?topic=28669.0

Harold3456

Quote from: Sola on November 26, 2016, 11:52:37 AM
Yeah, it totally defeats the purpose of the game to create mega-pawns to make life easier, but it looks like you can do that in scenario editing anyways (colonists have a 99% chance to start with...)

This would allow people to create specific colonists for a scenario.
Example:
"Bill the alcoholic drug addict was strung out and looking for a way to make more moonshine in the chemistry lab when an explosion happened, inevitably resulting in the ship crashing onto the rimworld.  Only Bill and Ensign Apricot survived."
-Start with Bill (preset pawn with addiction to alcohol and some drug)
-Start with Apricot (random pawn, not necessarily an addict)

I like this idea. Yeah, your pawn might not be "balanced", but who cares? This isn't a competitive game.

More than anything, I want to be able to customize pawns' appearances and relations. I want to make a Swiss Family Robinson style game sometime, with a whole extended family! Or make characters from TV shows, or books. This seems like a very basic thing that should definitely be an optional mechanic.