Making generous trades increases goodwill with a faction.

Started by Random2, January 07, 2017, 11:55:17 PM

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Random2

Hi!

The caravans are quite a welcome change (no longer hoping for random spaceships to grace a sector)!  One nice addition to them might be to increase goodwill with a faction if making favorable trades with them (i.e. giving them far more value in goods than they have money to trade, like 300 silver over their money limit -> 10 goodwill). It could also work in reverse: offloading a bunch of poor-quality items (or drugs and other addictive substances) could decrease goodwill with a faction (who really wants to be buying hard drugs from a colony to form addictions within their own?).

It could make breaking the ice with some factions much easier (instead of being forcibly tied to the Comms unit and silver).  Maybe that tribal faction uses rice instead of silver for its currency?  It might also help to avoid the reliance on Stockholm Syndrome or direct money tributes to establish relations with a colony (especially if relations are to the point where one cannot directly contact a faction with the Comms).

The base idea could even be expanded over time, such as giving different factions preferences on the types of goods they're interested in (maybe wood for a faction mostly in snow regions, narcotics to slavery-inclined factions, medicinal to militant factions) or influencing the event RNG based on a colony's economy (like increased pirate raids if running large-scale drug production or vassalization/conscription/raids by more powerful militant factions if manufacturing high-tech weapons without proper defenses, more frequent raids by low-tech factions if heavily agrarian).  Maybe a faction won't even begin to talk with a colony until its offered a tribute of 500 corn?

But to start, the idea of gaining goodwill with a faction for favorable trades could make a nice and balanced addition to the caravan system.

Fennecfox

i think the whole goodwill system need to be reworked. Now that the pods and caravans  are here, the "offer silver" magic button doesnt make much sense and kinda break the immersion.