Trait modification feedback request

Started by Rampart, January 29, 2017, 03:17:36 PM

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Rampart

Hey all. I've dipped my toes into .dll based modding of Rimworld and decided I'd focus on a better way to adjust traits. I threw together a quick neurotrainer variant called a brainhacker that can add or remove traits but I'd like to make something more constantly available such as a workbench or other item (such as the fantastic MAD mod) that can alter traits, but where you can pick the traits to add or remove. Call it a brainwashing machine or something of that sort.

The coding aspect I can handle but what I need is suggestions on balancing. It seems most traits have a -2 to 2 weight associated with them, so I figured a chance to randomly add a negative trait of the same magnitude of the added positive trait would be fair, also a chance to randomly brain-fry or berserk the pawn.

Basically I'm creating something I can run my prisoners through to add to my cannibal cyborg icy wastes colony, without the tedium of using the MAD machine endlessly to get lucky with the trait I want.

Also, if it already isn't in game, I'm going to find a way to capture prisoners and ship them back to my main colony via drop pod. Haven't tried that yet so not sure if it's possible.

Thanks in advance for feedback!