Need help making a proper 40K mod

Started by TrashMan, February 04, 2017, 07:48:33 AM

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TrashMan

Heya.
I'm the guy who made the Astartes mod, and I've also been collecting old abandoned 40K mods.
I really want to do a proper mod, but I'm gonna need some help on that.
Wile I do have tons of modding experience, my time is very limited (and I haven't touched C++ in decades)

First and foremost, I have to know what is possible to achieve with xml and for what I'm going to need my own .dll's.
Naturally, the biggest issues is the astartes and their gene-seed.
http://warhammer40k.wikia.com/wiki/Gene-seed

So help me out here:

1. Secondary Heart  - simpe enough trough xml
2. Ossmodula - skeletal enhancements and fusion of ribs into a plate, bones become tougher than steel - how to simulate this in-game? Can an organ grant damage resistance? Can it increase work speed?
3. Biscopea - increases muscle growth and density. Works in tandem with Ossmodula.
4. Haemastamen - makes blood more efficient at carrying oxygen
5. Larraman's Organ - increases regeneration, reduces bleeding
6. Catalepsean Node - vastly recudes the need for sleep (The longest any Space Marine has ever been on active combat duty without rest is 328 hours)
7. Preomnor - esentailly a pre-stomach that allows Space Marines to eat otherwise poisonous or completely indigestible materials
8. Omophagea - this one probably can't be implemented in any meaningful fashion (eating dead enemeis gives random skill XP?)
9. Multi-lung - third, super-eficient lung that can filter poisonous gases
10. Occulobe - improved vision, night-vision
11. Lyman's Ear - improved hearing, immunity to vertigo or disorientation
12. Sus-an Membrane - allows a marine to put himself in suspended animation in case of severe trauma (537 years, longest known sleep). Basically self-stasis
13. Melanochrome - radiaton resistance, affects skin pigmentation
14. Oolitic Kidney - can deal with super-poisions even the Preomnor can't handle, but the detoxification process renders a marine unconcious for a few minutes
15. Neuroglottis - hightenes sense of tase and smell. Basically a marines tongue and nose are like a chemical analyzer
16. Mucranoid - skin secrets substance that protects against heat and cold
17. Betcher's Gland - an astartes can spit acid/poison
18. Progenoid Glands - no meaningful way to implement?
19. The Black Carapace - increases power armor effectiveness


So..for those of you that know Rimworld code and functions the best - what can be done, how it can be done?

Thirite

Almost all of that can be done just with custom hediff classes. For some of that you might need to define a new raceDef altogether (changes to diet and body/organs in particular).