Sex and Hierarchy

Started by Jeck Po, February 21, 2017, 12:38:07 PM

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Jeck Po

My suggestions:
1) Sex. More of this. People are animals and it main thing. Bad mood for colonists who without sex. Own room for masturbation, not for pray. Rare sex with big animals (its will be very fun). And so on. Give permanent influence quantity of sex on the colonist's mood.
2) Hierarchy. Add this. People are animals and it give more realism. Need a leader and derelict, like in each social group. Leader will take a leadership in fights, like in wild nature and everyone shooll :) Leader will surely get best female and good mood from sex and domination (win in fights, social talks). Leader will judge some difficult social sittuaton (you may create a lot of them). Leader will judge who kick away from colony or be inprison. Derelict is one. Derelict is male. He have worst social and melee skills or sum of skills or another reason like ugly face, abrassive and so on. He will never get a female. He will have permanent bad mood without sex and often insults. He can go away from colony or go on the side of attacking people (its will be realistic and fun). Give more realizm and hardcore. People love it. Thank you for your very good game. You are cool guys. And sorry for my great english :)

WereCat88

#1
Quote from: Jeck Po on February 21, 2017, 12:38:07 PM
My suggestions:
1) Sex. More of this. People are animals and it main thing. Bad mood for colonists who without sex. Own room for masturbation, not for pray. Rare sex with big animals (its will be very fun). And so on. Give permanent influence quantity of sex on the colonist's mood.

By "Rare sex with big animals" do you mean bestiality? :o

Also i don't know if some of these "Hierarchy" features would reflect reality in these colonist situations as they are advanced,"decent" human beings, maybe in tribes that could be a thing, or make different social groups with different mindsets that could see that as normal.
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PhantomR

This sounds more like a fetish then a suggestion  :o
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Barazen

From this i only got one idea that makes sense to me.

Traitors. The idea that a raider/pirate i have so caringly brainwashed rehabilitated turning back to their old ways and inviting their buddies over? Then helping once they rock up? Oh yeah, I'm keen.
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Dorian

I won't even touch on number one as I don't think it needs to be addressed in this game.

The second point on leadership would really complicate the game.  Leadership has many roots, one of which is social.  You can't be anti-social and be a leader.  So these two skills would be forever linked.  Same with if you were to make a leader automatically be a good fighter, then it would be linked to melee and/or shooting.  The game already has the qualities of a leader in it's individual components.  Perhaps if a character is high in social AND melee/shooting, then he can acquire the trait of leader, but it shouldn't ever be an individual skill.  Because if someone had a high leadership skill, but very low social/melee/shooting/etc, then who would follow them?

Anonymoose

I only agree with the human sex and #2, PLEASE NO BESTIALITY!

grinch

Quote from: Anonymoose on February 22, 2017, 01:47:34 PM
I only agree with the human sex and #2, PLEASE NO BESTIALITY!

why not? dont a bestiality fan, but can be a trait (and can be very fun!)

+1 for the traitor event (we need more events and its a very "storytelling" event)

Perq

#7
Sounds like a fetishist projection, lol.

I also am worried about OP's idea about society and strong melee skill gets best women. Colonists aren't neanderthals (well, tribals are, kind of, but that aside), and their social relations works just like ours. Sure, there will be people who are better at being leaders and so on, but we're not talking mountains of muscles telling who goes where. This is not how society works. :@
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