pack of packs

Started by giannikampa, May 01, 2017, 07:12:35 AM

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giannikampa

Me and many in the forum are commenting on the numbers of hostiles generated as long as the game goes by.
We often read from the developers that scaling numbers are because of game balance, so if you have a very strong colony the reasonable way to keep the game challenging is to send you bigger and bigger forces.
My suggestion here is to keep this balance (that of course gets tuned alpha by alpha) but add to it a further level of delivery.

Lets say at some point you should get 100 manhunter wargs. Well on a random (because randomness makes this game so interesting and unpredictable) chance this value is splitted into a random number of consecutive packs that approximates the initial 100 in deadlyness.
So a possible outcome could be 10 to 100 wargs, then after 1 to 12 hours 10 to (100-the previous) more wargs, then after 1 to 12 hours 10 to (100-the previous) more wargs and so on to get to the desired strenght of the incident ( for balance reasons the total of the wargs sent to you may be bigger than 100, I don't want to suggest the formula to weight this, just express the beaviour).

I thought this expecially for manhunting animals but in some way it could be trasposed to mechs and humans.

The fact that the initial strenght is splitted should lower the difficulty you perceive but on the other hand you could end in 10 days of continuous  harassement from fresh enemies and basic survival things could start to go low like food, rest, joy, healt or apparels.
And as always.. sorry for my bad english