[0.17.1528] Human Can Still Move With A Missing Leg

Started by XeoNovaDan, May 05, 2017, 02:25:33 PM

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XeoNovaDan

One of my pawns had an incident with an enemy sniper, with the casualty in question being my pawn's leg, but her movement efficiency is still 50% of what it should be instead of 0%. Screenshot can be found in attachments.

Steps to Reproduce
1) Spawn a human pawn
2) Apply HediffMissingPart to one of their legs
3) Observe

Savegame

[attachment deleted by admin due to age]

DariusWolfe

Have you seen Vikings? If so, consider Ivar, who has one leg that's present, but pretty much worse than useless. He still gets around fairly well, but 50% mobility would be a generous assessment.

ymc


Calahan

#3
I think this is new and now WAD based on a recent comment by Tynan in one of the A17 threads in GD. (Edit - ah, the comment is actually from a feedback thread in the testers forum. I'll still reference the quote though as it's important to the bug being reported and highly relevant to why I've closed it, but clicking on the quote to link to the source will result in a "The topic or board you are looking for appears to be either missing or off limits to you." unless you are one of the testers).

Quote from: Tynan on May 03, 2017, 01:33:41 AM
Quote from: Zhentar on May 02, 2017, 11:50:17 PM
Are one legged pawns supposed to be able to walk?

Yes.

So I'm going to close this unless I'm missing something. As this report is regarding Pawns with one legs still being able to walk, and Tynan's post appears to confirm one-legged walkers is now an intentional thing as of A17. So WAD (although if I've interpreted this bug report incorrectly then please PM me and I'll unlock it).

XeoNovaDan

OK, seems a little odd... will take some while getting used to it. BTW what does 'WAD' stand for?

Calahan