Dynamic terrain.

Started by doctercorgi, May 10, 2017, 09:09:18 PM

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doctercorgi

How about terrain that evolves? When it rains dirt turns to mud, when its hot and hasn't rained In awhile, the ground turns arid and dry. Fires turn the ground to ash, which must be cleaned up or washed away by rain. We could get even more extreme and add rock slides and floods

ArguedPiano

Could be an interesting addition. But things like rock slides could prove to be very annoying. Imagine a mountain base having a rocks like that instantly destroys three solar panels, your stock of weapons and a pawn.

Maybe implemented differently it could maybe work but randomly loosing stuff would not be fun or interesting.

Dynamic terrain could be interesting if you didn't have to spend time trying to avoid catastrophes. Such as sand to mud or fires to ash  (which could increase soil fertility for a bit) would be neat.
The only difference between screwing around and science is writing it down.

doctercorgi

#2
Quote from: ArguedPiano on May 11, 2017, 02:31:40 PM
Could be an interesting addition. But things like rock slides could prove to be very annoying. Imagine a mountain base having a rocks like that instantly destroys three solar panels, your stock of weapons and a pawn.



I imagine rock slides as coming from areas with overhead mountain roofs and filling up any tiles around it that don't have anything in them or have thin rock roofs with rock walls and resources. Would definitely add more difficultly to live inside mountains.