Does time/life carry-on in maps that arn't open?

Started by YCFCj, June 04, 2017, 06:19:07 PM

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YCFCj

I'm struggling to phrase this so here the example:

Basically,I raided a bandit camp and it went badly. I had to flee but one of my guys got downed. They didn't put him out of his misery so I could see the map for quite a while and a fire started in the fight managed to consume nearly half the map before my poor chap died from blood loss.

Unfortunately i accidentally "settled" another colony (so i could heal my wounded) over the top of the same hex as the bandit camp and somehow wiped it off the map so I never got to test it out, but the question is this;
if i visited the camp again what would I find? Would the fire ever have happened, burned through everything, or be exactly as I left it?

The same goes for people you've wounded, animals that are mad etc.
Related to this, is there any point in "damaging" a bandit camp in a skirmish or is it an all or nothing encounter?

tldr: do enemy colonies run in the background, or are they regenerated every visit?

ReZpawner

99% certain that they do. You keep getting events atleast, so I'm almost certain that time goes on even when you're not there.

mumblemumble

IIRC, maps "dump" all information when unloaded. So abandoned places, abandoned colonies, ect, all pretty much get nuked.

In short, pretty sure you would find the camp, pristine condition, and your guy long gone.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

YCFCj

Quote from: mumblemumble on June 05, 2017, 06:36:27 AM
IIRC, maps "dump" all information when unloaded. So abandoned places, abandoned colonies, ect, all pretty much get nuked.

In short, pretty sure you would find the camp, pristine condition, and your guy long gone.

This sounds most likely to me. tbh the idea of a bandit colony actually running in the background doesn't make sense - surely they would all starve with the current set-up bandits have, let alone the unnecessary amount of processing power on something you might never visit again