Specialized production focuses

Started by Lightzy, June 01, 2017, 05:47:04 PM

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Lightzy

Make anything that produces high end goods cost at least 1000 times what it does now to build and a shitload to maintain and power as well.

That's it.

So you can't make high end weapons/armor without incredibly incredibly costly facilities.
And you can't process high end drugs without incredibly costly facilities.
And etc etc.

This in turn forces (to an extent) a colony to focus on a certain playstyle, be it weapons manufacturers, brigands, drug runners, etc.
A colony CAN eventually, possibly, be high end on many things (or everything) if played long enough, but this direction at least can make a player feel more agency in regards to achieving specific goals he set for himself (IE to play a bandit clan, or to play a slave runner, etc)



This could go hand in hand with faction-based impacts to colony placement.
Meaning, on a road you'll get lots more guests for good and evil (good for a trading hub, less for a bandit camp/drug lab) etc.

Trylobyte

What would you classify as high-end?

Limdood

one of the perks of rimworld is that it does NOT require an insane amount of grinding to get to a specific point in the game.

Making the game harder just for the sake of making it harder are what the difficulty levels and custom scenario modifiers are for.  Forcing a "choose one" playstyle on everyone?  No.  Not even "no thanks," just NO.

Lightzy

I'm very sorry for you that you can't distinguish between 'makaee gaeme hardar" and letting individual players focus on individual style of play in order to get that feeling of accomplishment in specialization, or just the feeling of playing the way they like rather than in the single way that the game offers currently.

Trylobyte

You are, quite literally, asking to make the game harder (by denying players access to something they already have) just to create an environment where you can get that sense of accomplishment in specialization.  If everything is so hard to make you can only focus on one specialty but you still need that other stuff you're going to have to trade for it, and trading for specific weapons or pieces of armor is a lot more fidgety than trading for the resources to make them.

If you want that sense of accomplishment in specialization, there are mods out there that expand the trees in ways that only a super-wealthy colony can create all of them.  Embrace that.  Try getting fully bionic colonists with Expanded Prosthetics, or look into Rimsenal for full sets of advanced power armor and exotic weaponry.  There are ways you can do this without screwing over the rest of the current playerbase.