[A17b]Warden ignores prisoner.

Started by Menti, June 27, 2017, 09:16:15 PM

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Menti

Okay, so what happened here is I had a prisoner in my colony. I noticed the prisoner had a shattered jaw after capturing them, so decided to install dentures to fix it and try to recruit them. Game told me I didn't have the required resources (which I did, but I probably did something wrong there or something) so I gave up and told my warden to release the prisoner.

This is where the issue began. My warden released the prisoner as expected, but my doctor immediately ran over, grabbed the prisoner, then stuffed them back into the prisoner medical bed. Said prisoner would not get out of bed until I removed the bill to install dentures (that much is as it should be, I think).

However, once I removed the bill the prisoner used the room as normal but my wardens did not warden. They would not talk to the prisoner, would not feed them, wouldn't recruit them, wouldn't release them, nothing. The only way the prisoner got fed was when their starvation levels got so high that they went down. Then my doctor would go feed them. That was the only interaction anyone would do with them. I ended up having to deconstruct the prison door in order to let the prisoner go.

I don't have a save file of this as the autosaves have already overwritten it, but I attached my log file.

[attachment deleted by admin due to age]

zukmar

I have the exact same problem, except my pawns installed a peg leg on a released prisoner and now the prisoner is being completely ignored, except when they pass out from malnutrition

Calahan

@ Menti + zukmar - Can you both please post your log file (as an attachment). Details on where to find it can be found in the following thread: https://ludeon.com/forums/index.php?topic=513.0

@ Menti - That log you posted is from A15.

ison

I couldn't reproduce it. Could anyone please post exact repro steps? Thanks.

ison

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