[A16] Chemical Damage Reworked (v1.1) (14.1.2017)

Started by XeoNovaDan, January 13, 2017, 02:50:50 AM

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XeoNovaDan



"In what way is Chemical Damage 'reworked'?"
The way in which this mod works is that instead of chemically damaged organs offering flat penalties without any real progress or regression; they now work similarly to Chronic diseases where they can progress to the point where they could become fatal (albeit slowly), or they can regress to the point where symptoms are to a lesser extent - but they'll never completely go. Symptoms are also more true to real life in this rework (e.g. cirrhosis and kidney damage now cause pain depending on the stage's severity).

For the meantime, chemical-related diseases will only progress over time much like a chronic disease, and they'll need to be treated every 7 in-game days. I don't know how to make it so that consumption of the drug directly affects severity, and only do so when the condition is present.

Chemical-related diseases will typically progress at 0.5% severity per day, but there's a 1-in-6 chance that they'll progress either 20% faster, or 20% slower upon contraction, at which point it's a perfect coin toss what you'll get. Typical average treatment quality required to at least stabilise the condition is 66.666...%, but this changes to 53.333...% for slower progression, or 80% for faster progression.

If you want to get more technical on this: The severityPerDayTended is -0.0075, and the severityPerDayNotImmuneRandomFactor is 0.88 to 1.11


Screenshots to showcase the difference!

Chemical Damage (Brain)

Stages (spoiler): https://docs.google.com/document/d/1Pfxiqq8lAl0JhC2OQVk2XjgzwaphXoFT1DXcWQ0oBo4/edit?usp=sharing

Chemical Damage (Kidneys)

Stages (spoiler): https://docs.google.com/document/d/1-0C9e-944J5G5BxAvyTSQw1ifDJvu0hdUNSCStnb0io/edit?usp=sharing

Cirrhosis

Stages (spoiler): https://docs.google.com/document/d/1a6qc4078gnyF382BKY_Nfnu8e4Z9_wNbJNZuPjoS-6k/edit?usp=sharing

Compatibility
This mod should be compatible with any other mod that doesn't change the way that chemical diseases work. I'm not aware of any others, so this should be fully compatible with all mods.

Can safely be added to and removed from existing savegames as it only modifies existing things.


Credits
Marnador for their sweet RimWorld Font

Installation
Manual: Extract contents of 'Chemical Damage Redone.zip' to RimWorld/Mods folder. Activate in 'Mods' menu in-game.
Steam Workshop: Standard procedure with all RimWorld Workshop downloads.


Downloads
Dropbox: https://www.dropbox.com/s/az8qbxj3bqucjb2/%5BA16%5D%20Chemical%20Damage%20Reworked.zip?dl=1
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=841133382


License
You are free to include this mod in any mod pack. You can derive from this mod, but please give credit.

Thank you for checking this out, and at least considering. :)

Update Log:

v1.0 (13.1.2017)
    - Public release

v1.1 (14.1.2017)
    - A few changes made to the stages
        - 'trivial' is now 'managed'
        - 'managed' chemical diseases are slightly more severe in terms of symptoms than they used to be
        - Differences between stages should now be better and less jarring
        - Cirrhosis and Brain Damage have 8 stages
        - Kidney Damage has 7 stages
    - All chemical related diseases start at 50% severity
    - New artwork; the old one was trippy

TheEpicNoob2014

Is it Save friendly? Im pretty interested in this mod right now
Sometimes, I like to go and use my copy and paste skills.
And when I do, I get really excited. Wanna know why?

Because, for me, modding is awesome.
#CopyAndPasteSkills

XeoNovaDan

It should be, it's purely in XML. I'd backup the save just in case though :)

XeoNovaDan


faltonico

Are you considering updating this?
I installed it in A16 but non of my pawns managed to get any of those diseases so i never actually tested it xD
But the added intricacy to the diseases more than a single flip of a coin -you have it or not- makes it more interesting.

XeoNovaDan

Quote from: faltonico on June 10, 2017, 12:52:26 AM
Are you considering updating this?

It's very low on my priority list. I may, I may not, but it's unlikely.