-5 faction relation with ENEMY faction when their burning pawn died (savegame)

Started by asanbr, September 08, 2017, 05:53:50 PM

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asanbr

How to reproduce:

1. Have a raid
2. put an enemy on fire
3. tell a colonist to extinguish fire on enemy pawn : this must have triggered the whole thing, somehow giving this pawn guest status
4. have the enemy die of the fire before extinguished
5. -5 faction loss because "faction has lost person xyz"

savegame: https://drive.google.com/open?id=0B2moWHQoHRtbbnByNE9DOTBXQ2M








asanbr

Similar, but I think the cause is different.

I don't think I would have lost faction relationship here if I had not tried to extinguish fire on him.

Can't say for sure.

Vlad0mi3r

Mods I would recommend:
Mending, Fertile Fields, Smokeleaf Industries and the Giddy Up series.

The Mod you must have:
https://ludeon.com/forums/index.php?topic=40545.msg403503#msg403503

PatrykSzczescie

Quote from: Vlad0mi3r on September 09, 2017, 02:07:59 PM
Did he burn to death or did he die once you had put him out?

It was told that the pawn died of the fire before extinguished.