[0.18.1722] Construction que constantly being broken by lower priority

Started by ocelot113, November 23, 2017, 01:17:20 PM

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ocelot113

I am having an issue with construction ques being overridden. Even if the person has [priority 1] Construction. One guy wouldn't finish the work for an auto-door but was instead breaking the [priority 1] Construction to go sweep the floor for a [priority 2] Clean. So I forced him back to finish the door and again he broke off and when to pick up rocks with a [priority 3] Haul. Anyone else having this issue?

I don't know if it has to do with other settlers queuing to do the job and it kicks them off it. I'm not to sure, it just seems very difficult to try and finish a single project.

Listen1

I've been having an issue that the "Check" to do something happens again right before it happens. For example Mining is a 2, Cleaning is a 1.

Everything is clean, so one pawn go to the place to mine and right before doing the first "tick" of mining, the pawn would go back to clean something in the home zone. A Little anoying, but understandable in a programing fashion.

With the priorities inverted I had no problem.


ison