procedurally generated ending?

Started by Hjack9090, March 06, 2018, 02:57:12 PM

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Hjack9090

Would it hurt that much to have some sense of closure to what happens to your colonists after they launch? I was thinking of having a procedurally generated ending strip thing which tells you what happened to each colonist (¨Bob¨ was eaten by a warg) or at least what happens to the ship ( A chunk of the ship containing ¨insert names here¨ broke off and drifted into space, The Ships AI mistook a mechanoid hive for a glitterworld and sailed to it´s doom, just rough ideas but you get the picture) Of course, if you dont have the time for this/It´s not part of your creative vision I understand.

Call me Arty

 I don't understand why we'd need that. Getting into the ship and blasting off is already an ending, right? Plus, some of the suggested endings seem pretty pessimistic after you already had to possibly eat your slaughtered friends after they were killed in front of you in order to survive long enough to build a ship to leave that awful planet.
Why are you focusing on having a personal life rather than updating a mod that you're not paid to work on?

If there's a mistake in my post, please message me so I can fix it!

Hjack9090

Quote from: Call me Arty on March 06, 2018, 03:24:04 PM
I don't understand why we'd need that. Getting into the ship and blasting off is already an ending, right? Plus, some of the suggested endings seem pretty pessimistic after you already had to possibly eat your slaughtered friends after they were killed in front of you in order to survive long enough to build a ship to leave that awful planet.

I guess I see what you mean, I just really don´t like cliffhangers. I´d rather have some sense of closure rather then forever wonder what happened. I do believe Tynan intended it this way due to the ominous ¨You´ll find out when you wake up¨ at the end, now that I think about it. Idk, just an idea I had floating around in my head for a while