New Use for Corpses

Started by Kian, June 04, 2014, 10:36:39 AM

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Untrustedlife

Quote from: Avsnoopy on June 06, 2014, 12:27:40 PM
I like this idea, And it seems somewhat unbalanced. I think you should have to research 2-3 things to get it working (so you don't have work bots after the first raid) Also, there should be a success rate depending on where the raider came(Pirates higher, Tribals lower?) from and how old the body is(Fresh body=high success rate) And if the operation fails the body is ruined. Perhaps this could be added as a mod, But it sounds difficult.

it does seem unbalenced I guess...... (It also really doesn't fit the lore, at least for your colony., sicne rimworlds are supposed to be industrial)


WAIT A SECOND
I have an idea....

You could get the cybernetic implants from people of higher tech levels through trading VERY rarely and then use them...
So dwarf fortress in space eh?
I love it.
I love it so much.
Please keep it that way.


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LINK

StormProxy

This is sounding like a epic mod to be made

absentminded

 I like this idea, through probably for a mod more than the base game, but i'd suggest a change. From corpses would be, alittle easy. Sure the implants would be crazy expensive to buy, or to make in many steps or whatever, but the dead are dead, there's no sacrifice there.

Wouldn't it be better, creepier and feel more deserved to use prisoners?

Then it's not morbidly using an empty corpse to put a computer in, but taking an unwilling captive, brutally lobotomising them and then implanting a computer into the hole to create an obedient and loyal, if limited, slave.
Take a life to create a life, better for balance and well, it'd be more evil.

StorymasterQ

Quote from: absentminded on June 13, 2014, 07:22:39 AM
...
Take a life to create a life, better for balance and well, it'd be more evil.

Alternatively, what is desecrating corpses give a small fear buff, while lobotomizing prisoners give a large fear buff? It's like a walking gibbet cage, then.
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