Humans avoid being close to each other in their movement

Started by Zombiefied, March 25, 2018, 11:08:16 AM

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Zombiefied

As i said in the title, it appears that humans avoid other humans in their pathing. I would like to use this for non-human pawns but i cannot find any signs on how this is implemented (changing the ThinkTree doesnt affect it). If you could help me find a solution here that would be great.
Thanks in advance