I am having a Mental break

Started by dotsnake, October 27, 2014, 08:26:08 PM

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dotsnake

When your colonist is having a mental break, and you have to press R and make them go to the kitchen, press R again hoping that they would eat, but instead, they do something else, like sleep or other chores, and I have to lock their bedroom and uncheck all their chores JUST so they would freaking eat, even if they are starving to death! JEEZ! I am having a mental break!

and why do they need to wait for them to be starving to eat?
I also don't understand why they would rather sleep than eat?

Is there any mod that fix this issues?

Cimanyd

What are they eating? Raw food? Colonists won't eat raw food (even berries) until they're urgently hungry. Cook it or use a nutrient paste dispenser.

I don't think urgently hungry or starving colonists would prioritize other things over eating, except feeding patients if they're a doctor or beating out fires. Maybe sleeping if very tired (which shouldn't often happen in the first place), or resting in a medical bed if hurt or sick (but then doctors would feed them). Are you sure they were actually starving? And that there was food to eat?
Some sort of psychic wave has swept over the landscape. Your colonists are okay, but...
It seems many of the scythers in the area have been driven insane.

dotsnake

I am making them the top tier food.

Tynan

Unchecking work priorities won't make them eat. All work is lower priority than all eating (with the exception of emergency work: firefighting and doctor healing dying people). If they're hungry and there is food, they'll eat it if it's not reserved and it's not in a prisoner cell. Make sure your kitchen isn't also a prisoner cell.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

NoImageAvailable

Quote from: Tynan on October 27, 2014, 11:18:03 PM
Unchecking work priorities won't make them eat. All work is lower priority than all eating (with the exception of emergency work: firefighting and doctor healing dying people). If they're hungry and there is food, they'll eat it if it's not reserved and it's not in a prisoner cell. Make sure your kitchen isn't also a prisoner cell.

On that note I want to point out that it isn't just healing dying people, but operations that take precedence too. I've had colonists spent an entire day harvesting organs from the latest raiders while going on a mental break from hunger. The game should differentiate between short but time-critical operations such as healing a wounded colonist and the lengthy transplanting/harvesting of organs and body parts.
"The power of friendship destroyed the jellyfish."

Ramsis

Quote from: Cimanyd on October 27, 2014, 09:09:17 PM
What are they eating? Raw food? Colonists won't eat raw food (even berries) until they're urgently hungry.

Wait is this accurate? They won't eat raw berries? o.O

Is this something we can have fixed? I don't consider any form of fruit as being something to starve over because it isn't cooked into a meal.
Ugh... I have SO MANY MESSES TO CLEAN UP. Oh also I slap people around who work on mods <3

"Back off man, I'm a scientist."
- Egon Stetmann


Awoo~

RemingtonRyder

There seems to be a bug with the meal reservation.  For example, if a doctor is taking a meal to a patient, the whole stack of meals seems to be reserved, which leads to colonists going hungry until the stack is not reserved.

Summoned

Quote from: NoImageAvailable on October 28, 2014, 06:43:15 AM
On that note I want to point out that it isn't just healing dying people, but operations that take precedence too. I've had colonists spent an entire day harvesting organs from the latest raiders while going on a mental break from hunger. The game should differentiate between short but time-critical operations such as healing a wounded colonist and the lengthy transplanting/harvesting of organs and body parts.

It would make sense for surgeries to take precedence. You might be removing heavily infected organs before they kill the person.

dotsnake

my colonist will haul something across the other side of the map and they get hungry (-20 mood) and gets a mental break far away from home. I wish I can make them eat first before they go to a far and dangerous walk. Maybe they can calculate how hungry they are and how far the walk is.

I am mining deep inside the mountain and most of my miners gets mental break because of the dark and small mines, and being hungry doesn't help. Miners should be used to this kind of settings.

NoImageAvailable

Quote from: Summoned on October 28, 2014, 01:04:04 PM
Quote from: NoImageAvailable on October 28, 2014, 06:43:15 AM
On that note I want to point out that it isn't just healing dying people, but operations that take precedence too. I've had colonists spent an entire day harvesting organs from the latest raiders while going on a mental break from hunger. The game should differentiate between short but time-critical operations such as healing a wounded colonist and the lengthy transplanting/harvesting of organs and body parts.

It would make sense for surgeries to take precedence. You might be removing heavily infected organs before they kill the person.

This is such an extremely rare occurrence that you'd be better off lowering operations' priority and just manually assign a doctor when it is critical, because so far all the operations I've performed where either damaged body part replacements or organ harvesting.
"The power of friendship destroyed the jellyfish."

Cimanyd

Quote from: Ramsis on October 28, 2014, 07:43:14 AM
Quote from: Cimanyd on October 27, 2014, 09:09:17 PM
What are they eating? Raw food? Colonists won't eat raw food (even berries) until they're urgently hungry.

Wait is this accurate? They won't eat raw berries? o.O

Is this something we can have fixed? I don't consider any form of fruit as being something to starve over because it isn't cooked into a meal.

Well, they'll eat raw berries (and any other raw food) just fine once they're urgently hungry, so they won't literally starve, but they don't consider them any different from any other raw food when trying to eat. And you're right, it seems odd for berries to be considered "raw" when they don't have a morale penalty. It also means if you have other raw foods lying around that happen to be a little closer they'll eat those instead, and get the normal raw food morale penalty when they could've walked another few squares and eaten berries.
Some sort of psychic wave has swept over the landscape. Your colonists are okay, but...
It seems many of the scythers in the area have been driven insane.