Rehab

Started by VlakvarkRSA, July 13, 2018, 04:11:20 AM

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VlakvarkRSA

Hello Rimworlders,

There should be a rehab room, whereby beds can be designated for rehab instead of prisoner or medical beds, and the re-recruitment for rehabilitated colonists should be almost a given.

Hospital beds with vitals monitors would speed up the rehab process, and also having a cushy environment will help the patients.

Perhaps some kind of medication can assist with the whole process, in real life methadone and buprenorphine are used to help patients with recovery.

Upon recovery, there could be a tiny chance the patient loses their chemical interest, or even becomes a teetotaler. Or their chemical fascination becomes just a chemical interest.

Hopefully someone out there can do this, I reckon it would be rad! And just remember... we've all got a chicken-duck-woman thing, waiting in the bushes for us.

Adios amigos.
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Bolgfred

#1
Sounds cool.

Rehab could replace the "try to emprison" command for rampaging people and could be added as a prisoner option "keep locked away until sober".
If there is a pretty prison room this could be a mental break for addicts "seeks rehability", which makes a pawn walk himself into the prettiest prison room commiting himself.

BONUS: When in rehab mode a pawn gets an decreased mental break threshold, making it break more often, but also increase addiction resistance, allowing to take other drugs that didn't build up any addiction yet and regenatationg faster fomr former adictions. This comes into place when a less dangerous drug like beer or smokeleaf gets placed into the room to help getting over that goJuice addiction :-)

You see his blood it drained into the boards and I had to change them.
"The earth has only been lent to us,
but no one has said anything about returning."
-J.R. Van Devil

VlakvarkRSA

#2
Ah that's rad, Bolgfred, good ideas : )

And then a desert hobo came and told me that "she'd probably love to honky tonk", and ya know he ain't had to bake for a girl in a long time... a long time.
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