Do you even get high bruh? Lets talk drugs.

Started by mndfreeze, August 04, 2018, 11:05:46 PM

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Awe

Quote from: bbqftw on August 08, 2018, 07:28:26 AM
There is a slight efficiency issue that I'd like to get input on.

Drug consumption itself gains recreation, so there is a bit of a bad feeling if you set drug consumption to occur at any recreation level. It feels like you are missing out on efficiency. That said, often with forced recreation time there won't be that many situations where pawn is simultaneously low mood + low rec to trigger drug consumption (if you set a mood requirement). And ultimately, I'd rather a pawn take drug than risk most mental break.

How do you people deal with this? Rec threshold for drug use or not?

Chem recreation can be ignored - telescope, tv, billiard, poker and free social and solitary is enough to keep any base at full rec. But im currently set beer at 40 mood/80 recreation, tea at 40/60, smokeleaf at 25/100.

mndfreeze

Nice to see so many people give good detail on the drug schedules and usage.  I think some bad experiences in earlier versions of the game mentally scarred me. ;)

I've started using drugs more often in 1.0, but still struggle to find a good mix of efficiency vs risk.  I'm not so happy with smokeleaf anymore.  Not sure why but I remember it being not nearly as negative in early versions.  That could just be my memory though.  On current 1.0 runs I've had smokeleaf be a near end to my run more then a few times lol.  Damn stoners pick the WORST times to get high.  Or Cassandra is just being opportunisticly bitchy.  Both seem plausible. LOL.

I haven't messed with tea to much.  That's my next thing I want to play with.  I really like the drugs that have lower risk to them over all, as I tend not to enjoy the spiral of death that ends a colony over one mistake or micromanagement fail.   

In earlier days of rim world I remember being specifically ticked off at how often a drug would ALWAYS make my pawn an addict on first use, even though the tool tip would say something like addictivness: 10% and say nothing about always beind addictive.  This was older versions though, but that defintely caused me to start running drug free colonies afterwards. 

I have done the luci thing a few times.  It was useful but not useful enough to always want to do. 

I've never found go-juice useful.  The cons have always outweighed the pro's and in the rare instances where it probably could have helped, I was already in a bad enough spot that getting someone on it probably wasn't going to happen in time, or be a large enough effect to matter.

Pawn withdrawal is brutal.  Chem fasciation is definitely a rough trait if you have any drugs around.