Drowing

Started by deshara218, August 19, 2018, 04:52:41 PM

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deshara218

I was uncomfortable with the way open water in large rivers is treated as just a slower terrain to move across by the AI and the player. So! Deep water doesn't just, reduce movespeed by x but reduces the pawn's leg function by x. Pawns deep water with below 0 leg function start taking lung damage. Ocean water tiles deeper than shallow do same but also in the case of arm damage; AI with leg injuries/debilitations who are in no shape to swim, or when enemies are present who could inflict such damage, treats deep water as unpassable

Klomster

That would mean the pawns mysteriously drown more when the water is deeper.
Not at all connected to stamina, or more importantly ability to swim.

But everyone on the rimworld can swim, let's just assume that.

I'd say to make a simple drowning system, swimming should be exhausting. And if the pawn is downed from exhaustion, it starts to take said lung damage if in water.
No need for a depth based damage. Deeper water could be more exhausting perhaps.

deshara218

im not saying instant death sort of drowning, but, them starting to take (temporary or easily fixed) damage to their lung organs from being incapacitated while in the water, and making the AI super wary of it, so that water properly functions as an obstacle. Bc what we have rn is a game where -any- increase in gradient, -any- sort of a hill is completely and inexorably insurmountable as an obstacle to a people technologically advanced enough to the point where it's easier for them to -remove- mountains than it is for them to climb a hill, but where a massive flowing river isn't registered as being a dangerous obstacle to cross -while under fire-