Difficulty Philosophy

Started by AlexxKay, July 04, 2014, 10:03:41 PM

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killerx243

I really like the idea of a story teller with a capped difficulty. I like to build my base and tend to fill holes with stone walls (I know its kinda useless but I don't like the giant empty spaces). This leads to a very high wealth and I get swamped by raiders. There were too many to count and swarmed my population of 10. I get that with the current storytellers you are not supposed to live there indefinitely, but why not build a community? Your people feel it is necessary to give the settlement a name.

The best game I had was on Randy a couple versions ago, I got myself up to 30 population and the raider waves were a threat but with careful tactician work I could overcome them without major loses. I didn't mind watching my people work like ants, almost autonomous and only needing guidance with some real danger. The only reason I gave that save up is when the new version came out.

Long story short: What I'd like and play the most of is a storyteller that is for building a colony in all aspects (even defense), now I know his story may be long and seems like it never ends because it isn't about the ending; but the journey it took to get there. For all intents and purposes I picture him as an older fella.

Gabriel_Braun

Quote from: killerx243 on July 06, 2014, 01:36:38 AM
For all intents and purposes I picture him as an older fella.

Not sure if this would work but:


<StorytellerDef>
<defName>Rufus</defName>
<label>Responsible Rufus</label>
<description>Rufus loves to see thriving communities.</description>
<quotation>The essence of good storytelling is the perfect progression of intensifying struggle.</quotation>
<incidentMakerClass>IncidentMaker_Friendly</incidentMakerClass>
<listOrder>60</listOrder>
<portraitLarge>UI/HeroArt/Storytellers/RandyRandom</portraitLarge>
<portraitTiny>UI/HeroArt/Storytellers/RandyRandomTiny</portraitTiny>
<desiredPopulationMin>3</desiredPopulationMin>
<desiredPopulationMax>18</desiredPopulationMax>
<desiredPopulationCritical>20</desiredPopulationCritical>
<challengeScale>0.5</challengeScale>
<threatCycleLength>90</threatCycleLength>
<friendly_MinTicksBetweenBigThreats>2600000</friendly_MinTicksBetweenBigThreats>
<friendly_BigThreatChance>0.9</friendly_BigThreatChance>
<friendly_UnfavorableEventSkipChance>0.3</friendly_UnfavorableEventSkipChance>
</StorytellerDef>

Gabriel_Braun

Not actually touched the storytellers before so can't say if that'd work or not lol

killerx243

#18
How do I add this as a storyteller?

Figured it out! Thanks!

BetaSpectre

Wait does that mean Callie is super tougher than all the others at late game? I'm facing hundreds of raiders and mechanoids (200-300 Game is laggy as heeccck during raids) practically on a weekly basis. 4F Version. Going to update soon

Definitely playing phobe/randy
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