Specific colonist brings this error

Started by Jo The Veteran, October 30, 2018, 06:16:26 AM

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Jo The Veteran

Any idea what causes this specific colonist to bring this specific error. It happens pretty random when he tries to socially interact with others. I normally don't care when errors happen, but this one happens to this exact colonist, and no other. I just don't understand the code to figure out how to remedy that.

GrammarResolver failed to resolve a text (rootKeyword: r_logentry)
Custom rules:
  INITIATOR_nameFull->Tum-Se-Ne-Ho Sequoyah
  INITIATOR_label->Sequoyah
  INITIATOR_definite->Sequoyah
  INITIATOR_nameDef->Sequoyah
  INITIATOR_indefinite->Sequoyah
  INITIATOR_nameIndef->Sequoyah
  INITIATOR_pronoun->he
  INITIATOR_possessive->his
  INITIATOR_objective->him
  INITIATOR_factionName->East Daia
  INITIATOR_kind->colonist
  INITIATOR_title->weaver
  RECIPIENT_nameFull->Savanna Beltran
  RECIPIENT_label->Savanna
  RECIPIENT_definite->Savanna
  RECIPIENT_nameDef->Savanna
  RECIPIENT_indefinite->Savanna
  RECIPIENT_nameIndef->Savanna
  RECIPIENT_pronoun->she
  RECIPIENT_possessive->her
  RECIPIENT_objective->her
  RECIPIENT_factionName->East Daia
  RECIPIENT_kind->colonist
  RECIPIENT_title->herbalist

Bare includes:
  logentry->Inspired [other_nameShortIndef].

Constants:
  INITIATOR_flesh: Normal
  RECIPIENT_flesh: Normal

0 ->[r_logentry] UNRESOLVABLE: Cannot resolve subsymbol 'r_logentry'
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, Boolean&, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, Boolean&, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:Resolve(String, GrammarRequest, String, Boolean, String)
Verse.PlayLogEntry_Interaction:ToGameStringFromPOV_Worker(Thing, Boolean)
Verse.LogEntry:ToGameStringFromPOV(Thing, Boolean)
Bubbles.Interface.Bubbler:Add(LogEntry)
Bubbles.Patch.Verse_PlayLog_Add:Postfix(LogEntry)
Verse.PlayLog:Add_Patch1(Object, LogEntry)
RimWorld.Pawn_InteractionsTracker:TryInteractWith(Pawn, InteractionDef)
RimWorld.Pawn_InteractionsTracker:TryInteractRandomly()
RimWorld.Pawn_InteractionsTracker:InteractionsTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


My mods config.

<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>2059</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>HugsLib</li>
    <li>DeadMansClothing</li>
    <li>ED-Embrasures</li>
    <li>LongRangePodLauncher</li>
    <li>QualityBuilder</li>
    <li>ReclaimReuseRecycle-master</li>
    <li>RF - Advanced Bridges</li>
    <li>RF - Archipelagos</li>
    <li>RF - Fertile Fields</li>
    <li>RF - Fishing</li>
    <li>RF - Packed Lunches</li>
    <li>RF - Tribal Pawn Names</li>
    <li>RF - Wild Cultivation</li>
    <li>WhatTheHack-master</li>
    <li>RimHUD</li>
    <li>ChangeEquipmentStats</li>
    <li>ChangeMapEdge - Release</li>
    <li>Dubs Skylights</li>
    <li>FoodRestrictions</li>
    <li>Inspiration</li>
    <li>MedicalTab</li>
    <li>Rimworld_IndustrialRoller</li>
    <li>SkilledStonecutting</li>
    <li>TradingSpot</li>
    <li>WorkTab</li>
    <li>BoomMod</li>
    <li>Bubbles</li>
    <li>Collapser</li>
    <li>ToggleHarvest</li>
  </activeMods>
</ModsConfigData>