List of simple Ideas for Tynan

Started by LeoTiger1986, August 06, 2014, 09:26:24 PM

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LeoTiger1986

I don't know if these have been mentioned, but a few cheap ideas I have are:

A moral boost from armor vest (+3) and power armor (+7).
Also maybe from having a bad ass weapon, minigun (+3), R-4 (+3), L-15 (+2), M16 (+2), M24 (+3), uzi (+1), shotgun(+1) and whatever else you feel is reasonable.
I mention these because it is almost impossible to get moral up to 80% so I think something like this would be a good improvement.

Also stacking guns somewhat maybe at least to 4 would be nice.

I would personally love to see solar panels reduced to 3x3, that's almost half the space.

Raiders should attempt to loot valuable items metal, silver, med kits, shells, missiles.  Reducing the colony wealth, in theory, should reduce threat level and size of new threats, allowing for recovery within reason.

Donating med kits, shells, missiles to other factions for goodwill at a better rate than selling for silver.

Saving base plan layouts and loading them in new games, placement and rotating.

Automatic on/off for lights of occupied rooms, and unused electronics except for sunlamp/coms console should always need those on.

Code Green button colonists have full access to map.  Also turns turrets off automatically.

Code Yellew button colonist have access to anything 100+ tiles away from an enemy and route around radius, turrets off automatically.

Code Red button colonist stay and work only in home region.  Also turns turrets on automatically.

Red envelop auto pauses the game, and activates Code Red, could even start using the awesome alert siren noises you had in one of the videos, when they enter the home region.

Turrets could maybe use some research to double their health for like 20,000 research points or more, and the ability to upgrade the turret after research for 40 more metal, upgraded guns could also drop the, what is is half the metal, so 20 more metal than a regular turret.