StackXXL

Started by Marianq, July 15, 2020, 11:41:03 PM

Previous topic - Next topic

Marianq

Hello guys!

Few things before i start:

1. My english is not perfect
2. Please help me like im 8 yo kid (xD)

So i have downloaded StackXXL 1.1 and it doesnt work. I found solution:

what have you done ?
Unfortunately mvrak used an unique way for the 1.1 version.
He put the release archive at the master branch instead to made a release version like he previously did.
So you need to download the whole master, and then open the StackXXL.7z with an archive tool to extract the mod files.

But i dont really understand it/dont know what to do.

Please make instruction step-by-step how to make it works.

1. Download "v1.5 1.0&1.1" version of mod
2. Unpack it into "mod" folder in "Rimworld" folder.
3. Kill yourself becouse it doesnt work :P

Someone said that i have to make new folder named "StackXXL" and copy "About", "Assemblies" and "Languages" into it from this downloaded version and then again unpack this mod into "About" but it doesnt work. Still have debug logs:

Mod  is missing supported versions list in About.xml! (example: <supportedVersions><li>1.0</li></supportedVersions>)
Verse.Log:Warning(String, Boolean)
Verse.ModMetaDataInternal:TryParseSupportedVersions(Boolean)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(String, Boolean)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.ModsConfig:.cctor()
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

And the 2nd one:

Mod RimworldStackXXL-1.5-1.1 is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>)
Verse.Log:Warning(String, Boolean)
Verse.ModMetaDataInternal:TryParsePackageId(Boolean, Boolean)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(String, Boolean)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.ModsConfig:.cctor()
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

Please help me.

Link to mod:

https://github.com/IndeedPlusPlus/RimworldStackXXL/releases

EDIT:

And this guys said:

"So you need to download the whole master, and then open the StackXXL.7z with an archive tool to extract the mod files."

But what is "the whole master"? Is it "v1.5 for (the real) 1.0"? Or something else/more? And if its "v1.5 for (the real) 1.0" so i should download this, unpack into Rimworld/mods folder and then download "v1.5 for 1.0 & 1.1" and unpack it into "v1.5 for (the real) 1.0" folder? Or what?

Please help! Thanks!

Canute

- Download StackXXL.zip
- Create a new folder at Mods named StackXXL
- Copy/unzip the content from StackXXL.Zip into the new folder StackXXL

Master is called the whole project, you would see it if you remove the "releases" from the link or click at RimworldStackXXL.
Then you would see "Code" and when you click there Download as zip.
But in this case it isn't needed since the mod author made a release.

If you like to use more Workshop mods, you maybe should take a look at
https://ludeon.com/forums/index.php?topic=52498.0

Marianq

Thank you very much!! xx. It was so simple :O now i feel really stupid... Thanks again!